/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3d * * * * $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 1/17/02 3:14p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef GAMEMTLFORM_H #define GAMEMTLFORM_H #include "FormClass.h" class GameMtl; #if defined W3D_GMAXDEV class FakeIMtlParams : public IMtlParams{ public: TimeValue GetTime(){ return GetCOREInterface()->GetTime();} virtual void MtlChanged(){}; virtual HWND AddRollupPage( HINSTANCE hInst, DLGTEMPLATE *dlgTemplate, DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;} virtual HWND AddRollupPage( HINSTANCE hInst, TCHAR *dlgTemplate, DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}; virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, TCHAR *dlgTemplate, DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;} virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, DLGTEMPLATE *dlgTemplate, DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}; virtual void DeleteRollupPage( HWND hRollup ){}; virtual void RollupMouseMessage( HWND hDlg, UINT message,WPARAM wParam, LPARAM lParam ){}; virtual void RegisterTimeChangeCallback(TimeChangeCallback *tc){} virtual void UnRegisterTimeChangeCallback(TimeChangeCallback *tc){} virtual void RegisterDlgWnd( HWND hDlg ){}; virtual int UnRegisterDlgWnd( HWND hDlg ){return 0;}; // get the current time. // Pick an object from the scene virtual void SetPickMode(PickObjectProc *proc){}; virtual void EndPickMode(){}; // JBW 10/19/98: get interface to mtl editor rollup virtual IRollupWindow *GetMtlEditorRollup(){return NULL;} virtual int IsRollupPanelOpen(HWND hwnd){return 0;} virtual int GetRollupScrollPos(){return 0;} virtual void SetRollupScrollPos(int spos){} Mtl* Multi_mtl_list; }; #endif class GameMtlFormClass : public FormClass { public: GameMtlFormClass(IMtlParams * imtl_params,GameMtl * mtl,int pass); void SetThing(ReferenceTarget *m); ReferenceTarget* GetThing(void); void DeleteThis(void); Class_ID ClassID(void); void SetTime(TimeValue t); protected: #if !defined W3D_GMAXDEV IMtlParams * IParams; // interface to the material editor #else FakeIMtlParams * IParams; // interface to the material editor #endif GameMtl * TheMtl; // current mtl being edited. int PassIndex; // material pass that this form edits }; #endif