/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Max2W3D * * * * $Archive:: /Commando/Code/Tools/max2w3d/maxworldinfo.h $* * * * Original Author:: Patrick Smith * * * * $Author:: Greg_h $* * * * $Modtime:: 10/27/00 6:55p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef MAXWORLDINFO_H #define MAXWORLDINFO_H #include #include "meshbuild.h" #include "nodelist.h" #include "vector.h" class GeometryExportTaskClass; /** ** MaxWorldInfoClass - Provides information about the max 'world' (or scene) ** This class is used by the plugin to cause the MeshBuilder to smooth normals ** across adjacent meshes. */ class MaxWorldInfoClass : public WorldInfoClass { public: MaxWorldInfoClass(DynamicVectorClass & mesh_list) : MeshList (mesh_list), SmoothBetweenMeshes (true), CurrentTask(NULL), CurrentTime(0) { } virtual ~MaxWorldInfoClass(void) { } // Public methods virtual Vector3 Get_Shared_Vertex_Normal(Vector3 pos, int smgroup); virtual GeometryExportTaskClass * Get_Current_Task(void) const { return CurrentTask; } virtual void Set_Current_Task(GeometryExportTaskClass * task) { CurrentTask = task; } virtual TimeValue Get_Current_Time(void) const { return CurrentTime; } virtual void Set_Current_Time(TimeValue &time) { CurrentTime = time; } virtual Matrix3 Get_Export_Transform(void) const { return ExportTrans; } virtual void Set_Export_Transform(const Matrix3 &matrix) { ExportTrans = matrix; } virtual void Allow_Mesh_Smoothing (bool onoff) { SmoothBetweenMeshes = onoff; } virtual bool Are_Meshes_Smoothed (void) const { return SmoothBetweenMeshes; } private: DynamicVectorClass & MeshList; GeometryExportTaskClass * CurrentTask; TimeValue CurrentTime; Matrix3 ExportTrans; bool SmoothBetweenMeshes; }; #endif