/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/ww3d2/pivot.cpp 1 1/22/01 3:36p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D Library * * * * $Archive:: /Commando/Code/ww3d2/pivot.cpp $* * * * Author:: Greg_h * * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * PivotClass::PivotClass -- Constructor for PivotClass * * PivotClass::Compute_Transform -- Update the pivot's transformation matrix * * PivotClass::Compute_Transform -- Update the pivot's transformation matrix * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "pivot.h" #include "wwmath.h" /*********************************************************************************************** * PivotClass::PivotClass -- Constructor for PivotClass * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 07/24/1997 GH : Created. * *=============================================================================================*/ PivotClass::PivotClass(void) : Index(0), Parent(NULL), BaseTransform(1), Transform(1), IsVisible(true), IsCaptured(false), CapTransform(1), WorldSpaceTranslation(false) { } void PivotClass::Capture_Update(void) { if ( WorldSpaceTranslation ) { // The Translation of CapTransform is meant to be in world space, // so remove before applying orientation Matrix3D CapOrientation = CapTransform; CapOrientation.Set_Translation( Vector3( 0,0,0 ) ); Matrix3D::Multiply(Transform,CapOrientation,&(Transform)); // Now apply translation in world space Transform.Adjust_Translation( CapTransform.Get_Translation() ); } else { Matrix3D::Multiply(Transform,CapTransform,&(Transform)); } }