/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/ww3d2/pivot.h 1 1/22/01 3:36p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D Library * * * * $Archive:: /Commando/Code/ww3d2/pivot.h $* * * * Author:: Greg_h * * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef PIVOT_H #define PIVOT_H #include "always.h" #include "vector3.h" #include "matrix3d.h" #include "quat.h" #include "w3d_file.h" /* PivotClass Each node of the hierarchy tree is represented by a PivotClass. */ struct PivotClass { public: PivotClass(void); ~PivotClass(void) {} char Name[W3D_NAME_LEN]; int Index; PivotClass * Parent; // Base configuration of this pivot Matrix3D BaseTransform; // base-pose transform (relative to parent). Matrix3D Transform; // computed transform for this pivot bool IsVisible; // result of the visibility channel // User control. When a pivot is 'captured' animation data is ignored and the // user data is used to control the pivot. bool IsCaptured; Matrix3D CapTransform; bool WorldSpaceTranslation; void Capture_Update(void); }; #endif