/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * NAME * $Archive: /Commando/Code/wwlib/WWCOMUtil.h $ * * DESCRIPTION * COM utility functions and macros * * PROGRAMMER * Denzil E. Long, Jr. * $Author: Denzil_l $ * * VERSION INFO * $Revision: 3 $ * $Modtime: 8/02/01 3:00p $ * ******************************************************************************/ #ifndef __WWCOMUTIL_H__ #define __WWCOMUTIL_H__ #include //! Invoke PropertyGet on IDispatch interface. HRESULT STDMETHODCALLTYPE Dispatch_GetProperty(IDispatch* object, const OLECHAR* propName, VARIANT* result); //! Invoke PropertyPut on IDispatch interface. HRESULT STDMETHODCALLTYPE Dispatch_PutProperty(IDispatch* object, const OLECHAR* propName, VARIANT* propValue); //! Invoke Method on IDispatch interface. HRESULT STDMETHODCALLTYPE Dispatch_InvokeMethod(IDispatch* object, const OLECHAR* methodName, DISPPARAMS* params, VARIANT* result); //! Register COM in-process DLL server bool RegisterCOMServer(const char* dllName); //! Unregister COM in-process DLL server bool UnregisterCOMServer(const char* dllName); #endif // __WWCOMUTIL_H__