/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : critsection.h * * * * $Archive:: /Commando/Code/wwlib/critsection.h $* * * * Original Author:: Hector Yee * * * * $Author:: Hector_y $* * * * $Modtime:: 3/14/01 4:04p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CRIT_SECTION #define CRIT_SECTION #if defined(_MSC_VER) #pragma once #endif #include "always.h" #include "wwdebug.h" #include class CriticalSectionClass { public: CriticalSectionClass(); ~CriticalSectionClass(); class LockClass { CriticalSectionClass& crit; public: // In order to enter a critical section create a local // instance of LockClass with critical section as a parameter. LockClass(CriticalSectionClass& c); ~LockClass(); private: LockClass &operator=(const LockClass&) { return(*this); } }; friend LockClass; private: CRITICAL_SECTION Bar; bool inside; void Enter(); void Exit(); }; #endif