/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwnet/networkobjectfactorymgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 5/18/01 2:35p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __NETWORK_OBJECT_FACTORY_MGR_H #define __NETWORK_OBJECT_FACTORY_MGR_H #include "always.h" #include "bittype.h" ////////////////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////////////////// class NetworkObjectFactoryClass; ////////////////////////////////////////////////////////////////////////////////// // // NetworkObjectFactoryMgrClass // ////////////////////////////////////////////////////////////////////////////////// class NetworkObjectFactoryMgrClass { public: ///////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////// static NetworkObjectFactoryClass * Find_Factory (uint32 class_id); static void Register_Factory (NetworkObjectFactoryClass *factory); static void Unregister_Factory (NetworkObjectFactoryClass *factory); // Factory enumeration static NetworkObjectFactoryClass * Get_First (void); static NetworkObjectFactoryClass * Get_Next (NetworkObjectFactoryClass *current); private: ///////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////// static void Link_Factory (NetworkObjectFactoryClass *factory); static void Unlink_Factory (NetworkObjectFactoryClass *factory); ///////////////////////////////////////////////////////////////////// // Static member data ///////////////////////////////////////////////////////////////////// static NetworkObjectFactoryClass * _FactoryListHead; }; #endif //__NETWORK_OBJECT_FACTORY_MGR_H