/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/dropdownctrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/16/01 10:27p $* * * * $Revision:: 10 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DROPDOWN_CTRL_H #define __DROPDOWN_CTRL_H #include "dialogcontrol.h" #include "vector.h" #include "render2dsentence.h" #include "bittype.h" #include "scrollbarctrl.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class ComboBoxCtrlClass; //////////////////////////////////////////////////////////////// // // DropDownCtrlClass // //////////////////////////////////////////////////////////////// class DropDownCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// DropDownCtrlClass (void); virtual ~DropDownCtrlClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // From DialogControlClass // void Render (void); // // Content control // int Add_String (const WCHAR* string); void Delete_String (int index); int Find_String (const WCHAR* string); int Find_Closest_String(const WCHAR* string); void Set_Item_Data (int index, uint32 data); uint32 Get_Item_Data (int index); void Reset_Content (void); // // Information accessors // bool Get_String (int index, WideStringClass &string) const; const WCHAR * Get_String (int index) const; int Get_Count (void) { return EntryList.Count (); } // // Selection management // void Set_Curr_Sel (int index); int Get_Curr_Sel (void) const { return CurrSel; } // // Combobox access // ComboBoxCtrlClass * Get_Combo_Box (void) const { return ComboBox; } void Set_Combo_Box (ComboBoxCtrlClass *ctrl) { ComboBox = ctrl; } void Set_Full_Rect (const RectClass &rect) { FullRect = rect; } // // Advise-sink callbacks // void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_Up (const Vector2 &mouse_pos); void On_Mouse_Move (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void On_Kill_Focus (DialogControlClass *focus); bool On_Key_Down (uint32 key_id, uint32 key_data); void On_Create (void); void On_Add_To_Dialog (void); void On_Remove_From_Dialog (void); void Update_Client_Rect (void); void Create_Control_Renderer (void); void Create_Text_Renderer (void); int Entry_From_Pos (const Vector2 &mouse_pos); void Update_Scroll_Pos (void); //////////////////////////////////////////////////////////////// // Protected data types //////////////////////////////////////////////////////////////// typedef struct _ENTRY { WideStringClass text; uint32 user_data; bool operator== (const _ENTRY &src) { return false; } bool operator!= (const _ENTRY &src) { return true; } _ENTRY (void) : user_data (0) {} _ENTRY (const WCHAR *_text, uint32 _data) : text (_text), user_data (_data) {} } ENTRY; typedef DynamicVectorClass ENTRY_LIST; //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DSentenceClass TextRenderer; Render2DClass ControlRenderer; Render2DClass HilightRenderer; ENTRY_LIST EntryList; ComboBoxCtrlClass * ComboBox; Vector2 CellSize; ScrollBarCtrlClass ScrollBarCtrl; RectClass FullRect; RectClass ScrollBarRect; int CurrSel; int ScrollPos; int CountPerPage; bool DisplayScrollBar; bool ButtonClickedOnMe; int DisplayTime; }; #endif //__DROPDOWN_CTRL_H