1259 lines
24 KiB
Text
1259 lines
24 KiB
Text
# Microsoft Developer Studio Project File - Name="Combat" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Combat - Win32 DebugE
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Combat.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Combat.mak" CFG="Combat - Win32 DebugE"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Combat - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Combat - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Combat - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE "Combat - Win32 DebugE" (based on "Win32 (x86) Static Library")
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!MESSAGE "Combat - Win32 ProfileE" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# Name "Combat - Win32 DebugE"
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SOURCE=.\action.cpp
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\assets.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\crandom.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\directinput.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\timemgr.cpp
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# End Source File
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# Begin Group "Header Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\assets.h
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# End Source File
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# Begin Source File
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SOURCE=.\crandom.h
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# End Source File
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# Begin Source File
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SOURCE=.\debug.h
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# End Source File
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# Begin Source File
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SOURCE=.\directinput.h
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# End Source File
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# Begin Source File
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SOURCE=.\reflist.h
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# End Source File
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# Begin Source File
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SOURCE=.\string_ids.h
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# End Source File
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# Begin Source File
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SOURCE=.\timemgr.h
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# End Source File
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# End Target
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# End Project
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