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CnC_Renegade/Code/Combat/colors.h

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C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/colors.h $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 11/07/01 7:53p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COLORS_H
#define COLORS_H
#include "vector3.h"
const Vector3 COLOR_TEAM_0 = Vector3(1.0f, 0.0f, 0.0f);
const Vector3 COLOR_TEAM_1 = Vector3(1.0f, 0.8f, 0.0f);
const Vector3 COLOR_NEUTRAL = Vector3(0.8f, 0.8f, 0.8f);
const Vector3 COLOR_RENEGADE = Vector3(1.0f, 1.0f, 1.0f);
const Vector3 COLOR_PUBLIC_TEXT = Vector3(1.0f, 1.0f, 1.0f);
const Vector3 COLOR_PRIVATE_TEXT = Vector3(0.0f, 0.0f, 1.0f);
const Vector3 COLOR_PAGED_TEXT = Vector3(0.0f, 1.0f, 1.0f);
const Vector3 COLOR_INVITE_TEXT = Vector3(1.0f, 0.0f, 1.0f);
const Vector3 COLOR_CONSOLE_TEXT = Vector3(1.0f, 1.0f, 1.0f);
Vector3 Get_Color_For_Team(int team);
#endif // COLORS_H
//const Vector3 COLOR_KOTH = Vector3(0.2f, 1.0f, 0.2f);
//const Vector3 COLOR_CHAMPION = Vector3(0.0f, 1.0f, 1.0f);