67 lines
3.1 KiB
C
67 lines
3.1 KiB
C
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/colors.h $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 11/07/01 7:53p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COLORS_H
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#define COLORS_H
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#include "vector3.h"
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const Vector3 COLOR_TEAM_0 = Vector3(1.0f, 0.0f, 0.0f);
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const Vector3 COLOR_TEAM_1 = Vector3(1.0f, 0.8f, 0.0f);
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const Vector3 COLOR_NEUTRAL = Vector3(0.8f, 0.8f, 0.8f);
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const Vector3 COLOR_RENEGADE = Vector3(1.0f, 1.0f, 1.0f);
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const Vector3 COLOR_PUBLIC_TEXT = Vector3(1.0f, 1.0f, 1.0f);
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const Vector3 COLOR_PRIVATE_TEXT = Vector3(0.0f, 0.0f, 1.0f);
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const Vector3 COLOR_PAGED_TEXT = Vector3(0.0f, 1.0f, 1.0f);
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const Vector3 COLOR_INVITE_TEXT = Vector3(1.0f, 0.0f, 1.0f);
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const Vector3 COLOR_CONSOLE_TEXT = Vector3(1.0f, 1.0f, 1.0f);
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Vector3 Get_Color_For_Team(int team);
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#endif // COLORS_H
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//const Vector3 COLOR_KOTH = Vector3(0.2f, 1.0f, 0.2f);
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//const Vector3 COLOR_CHAMPION = Vector3(0.0f, 1.0f, 1.0f);
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