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CnC_Renegade/Code/Combat/combatmaterialeffectmanager.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/combatmaterialeffectmanager.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 8/06/01 5:05p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef COMBATMATERIALEFFECTMANAGER_H
#define COMBATMATERIALEFFECTMANAGER_H
#include "always.h"
class TransitionEffectClass;
class CombatMaterialEffectManager
{
public:
static TransitionEffectClass * Get_Spawn_Effect(void);
static TransitionEffectClass * Get_Death_Effect(void);
static TransitionEffectClass * Get_Health_Effect(void);
static TransitionEffectClass * Get_Electrocution_Effect(void);
};
#endif