123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/crandom.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 5/09/01 3:48p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CRANDOM_H
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#define CRANDOM_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef RANDOM_H
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#include "random.h"
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#endif
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#ifndef WWDEBUG_H
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#include "wwdebug.h"
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#endif
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#define CRANDOM_FLOAT_RANGE 0x1000
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/*
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** Commando Random Numbers Manager
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*/
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class CRandom {
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public:
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CRandom( void ) {}
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~CRandom( void ) {}
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// Get a random 32 bit long integer
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inline int Get_Int( void ) { return Generator(); }
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// Get a random 32 bit long integer less than max
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inline int Get_Int( int max ) { WWASSERT( max > 0 ); return (Generator() & 0x7FFFFFFF) % max; }
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// Get a random 32 bit long between min and max (both inclusive)
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inline int Get_Int( int min, int max );
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// Get a random float between 0 and 1 (both inclusive)
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inline float Get_Float( void ) { return (float)(Get_Int( CRANDOM_FLOAT_RANGE+1 )) / (float)CRANDOM_FLOAT_RANGE; }
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// Get a random float between 0 and max (both inclusive)
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inline float Get_Float( float max ) { return Get_Float() * max; }
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// Get a random float between min and max (both inclusive)
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inline float Get_Float( float min, float max );
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private:
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Random2Class Generator;
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};
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// Get a random 32 bit long between min and max (both inclusive)
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inline int CRandom::Get_Int( int min, int max )
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{
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// make sure we have a valid range
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if ( min > max ) {
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int temp = min;
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min = max;
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max = temp;
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}
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// Get one
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return Get_Int( max - min ) + min;
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}
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// Get a random float between min and max (both inclusive)
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inline float CRandom::Get_Float( float min, float max )
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{
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// make sure we have a valid range
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if ( min > max ) {
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float temp = min;
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min = max;
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max = temp;
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}
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// Get one
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return Get_Float() * ( max - min ) + min;
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}
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/*
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** A free random number generator. This can be used for any numbers not required to
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** be synced between other computers. Good for simple visual and sound effects.
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*/
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extern CRandom FreeRandom;
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#endif
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