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CnC_Renegade/Code/Combat/ffactorylist.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/ffactorylist.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 6/20/02 2:07p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FFACTORYLIST_H
#define FFACTORYLIST_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SIMPLEVEC_H
#include "simplevec.h"
#endif
#ifndef FFACTORY_H
#include "ffactory.h"
#endif
/*
**
*/
class FileFactoryListClass : public FileFactoryClass {
public:
FileFactoryListClass( void );
~FileFactoryListClass( void );
void Add_FileFactory( FileFactoryClass * factory, const char * name );
void Remove_FileFactory( FileFactoryClass * factory );
FileFactoryClass *Remove_FileFactory(void);
void Set_Search_Start( const char *name );
void Reset_Search_Start( void ) { SearchStartIndex = 0; }
void Add_Temp_FileFactory( FileFactoryClass * factory );
FileFactoryClass * Remove_Temp_FileFactory( void );
FileFactoryClass * Peek_Temp_FileFactory( void ) { return TempFactory; }
virtual FileClass * Get_File( char const *filename );
virtual void Return_File( FileClass *file );
static FileFactoryListClass * Get_Instance( void ) { return Instance; }
int Get_Factory_Count (void) const { return FactoryList.Count (); }
FileFactoryClass * Get_Factory (int index) { return FactoryList[index]; }
private:
FileFactoryClass * TempFactory;
SimpleDynVecClass<FileFactoryClass *> FactoryList;
DynamicVectorClass<StringClass> FactoryNameList;
int SearchStartIndex;
static FileFactoryListClass * Instance;
};
#endif