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CnC_Renegade/Code/Combat/objectives.h

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6.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/objectives.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 12/12/01 11:51a $*
* *
* $Revision:: 21 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef OBJECTIVES_H
#define OBJECTIVES_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef VECTOR3_H
#include "vector3.h"
#endif
#include "wwstring.h"
#include "widestring.h"
#include "simplevec.h"
#include "objectivesviewer.h"
#include "gameobjref.h"
class ChunkSaveClass;
class ChunkLoadClass;
class ScriptableGameObj;
class PhysicalGameObj;
/*
**
*/
struct Objective {
int ID;
int Type;
int Status;
int LongDescriptionID;
int ShortDescriptionID;
StringClass DescriptionSoundFilename;
StringClass HUDPogTextureName;
int HUDMessageStringID;
float HUDPriority;
bool DrawBlip;
Vector3 Position;
float BlipIntensity;
GameObjReference Object;
float Age;
Objective( void );
~Objective( void );
bool Save( ChunkSaveClass &csave );
bool Load( ChunkLoadClass &cload );
const Vector3 & Type_To_Color( void );
const Vector3 & Type_To_Base_Color( void );
const WCHAR * Type_To_Name( void );
const WCHAR * Status_To_Name( void );
const Vector3 & Status_To_Color( void );
int Radar_Blip_Color_Type( void );
void Set_Object( PhysicalGameObj * object );
void Update_Object_Blip( void );
Vector3 Get_Position( void );
};
/*
**
*/
class ObjectiveManager
{
public:
enum {
TYPE_PRIMARY = 1,
TYPE_SECONDARY,
TYPE_TERTIARY,
STATUS_IS_PENDING = 0,
STATUS_ACCOMPLISHED,
STATUS_FAILED,
STATUS_HIDDEN,
};
static void Init( void );
static void Shutdown( void );
static void Reset( void );
static void Update( float dt );
static bool Save( ChunkSaveClass &csave );
static bool Load( ChunkLoadClass &cload );
static void Add_Objective( int id, int type, int status, int short_description_id, int long_description_id, char * description_sound_filename );
static void Remove_Objective( int id );
static void Set_Objective_Status( int id, int status );
static void Change_Objective_Type( int id, int type );
static void Set_Objective_Radar_Blip( int id, Vector3 position );
static void Set_Objective_Radar_Blip( int id, PhysicalGameObj * object );
static void Set_Objective_HUD_Info( int id, float priority, const char * texture_name, int message_id );
static void Set_Objective_HUD_Info( int id, float priority, const char * texture_name, int message_id, const Vector3 & position );
static int Get_Objective_Count( void ) { return ObjectiveList.Count(); }
static Objective * Get_Objective( int index ) { return ObjectiveList[ index ]; }
static bool Is_Objective_Debug_Mode_Enabled (void) { return DebugMode; }
static void Enable_Objective_Debug_Mode (bool onoff) { DebugMode = onoff; Viewer.Update (); }
static bool Is_Viewer_Displayed( void ) { return Viewer.Is_Displayed (); }
static void Display_Viewer( bool onoff ) { Viewer.Display (onoff); }
static void Page_Down_Viewer( void ) { Viewer.Page_Down (); }
static void Render_Viewer( void ) { Viewer.Render (); }
static void Reload_Viewer( void ) { Viewer.Initialize (); }
static int Get_Num_Objectives( int type );
static int Get_Num_Completed_Objectives( int type );
static void Set_Num_Specified_Tertiary_Objectives( int count ) { NumSpecifiedTertiaryObjectives = count; }
// HUD interface
static int Get_Num_HUD_Objectives( void );
static const char * Get_HUD_Objectives_Pog_Texture_Name( int index );
static const WCHAR * Get_HUD_Objectives_Message( int index );
static Vector3 Get_HUD_Objectives_Location( int index );
static float Get_HUD_Objectives_Age( int index );
static bool Are_HUD_Objectives_Changed( void ) { return HUDUpdate; }
static void Clear_HUD_Objectives_Changed( void ) { HUDUpdate = false; }
protected:
static Objective * Add_Loadable_Objective( void );
static Objective * Find_Objective( int id );
static SimpleDynVecClass<Objective*> ObjectiveList;
private:
static ObjectivesViewerClass Viewer;
static bool DebugMode;
static bool HUDUpdate;
static int NumSpecifiedTertiaryObjectives;
static int __cdecl ObjectiveSortCallback( const void *elem1, const void *elem2 );
static void Sort_Objectives( void );
friend class ObjectivesViewerClass;
};
#endif // OBJECTIVES_H