180 lines
6.4 KiB
C++
180 lines
6.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/objectives.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 12/12/01 11:51a $*
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* *
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* $Revision:: 21 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef OBJECTIVES_H
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#define OBJECTIVES_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef VECTOR3_H
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#include "vector3.h"
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#endif
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#include "wwstring.h"
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#include "widestring.h"
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#include "simplevec.h"
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#include "objectivesviewer.h"
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#include "gameobjref.h"
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class ChunkSaveClass;
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class ChunkLoadClass;
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class ScriptableGameObj;
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class PhysicalGameObj;
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/*
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**
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*/
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struct Objective {
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int ID;
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int Type;
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int Status;
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int LongDescriptionID;
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int ShortDescriptionID;
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StringClass DescriptionSoundFilename;
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StringClass HUDPogTextureName;
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int HUDMessageStringID;
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float HUDPriority;
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bool DrawBlip;
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Vector3 Position;
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float BlipIntensity;
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GameObjReference Object;
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float Age;
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Objective( void );
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~Objective( void );
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bool Save( ChunkSaveClass &csave );
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bool Load( ChunkLoadClass &cload );
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const Vector3 & Type_To_Color( void );
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const Vector3 & Type_To_Base_Color( void );
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const WCHAR * Type_To_Name( void );
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const WCHAR * Status_To_Name( void );
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const Vector3 & Status_To_Color( void );
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int Radar_Blip_Color_Type( void );
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void Set_Object( PhysicalGameObj * object );
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void Update_Object_Blip( void );
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Vector3 Get_Position( void );
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};
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/*
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**
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*/
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class ObjectiveManager
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{
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public:
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enum {
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TYPE_PRIMARY = 1,
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TYPE_SECONDARY,
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TYPE_TERTIARY,
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STATUS_IS_PENDING = 0,
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STATUS_ACCOMPLISHED,
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STATUS_FAILED,
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STATUS_HIDDEN,
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};
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static void Init( void );
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static void Shutdown( void );
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static void Reset( void );
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static void Update( float dt );
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static bool Save( ChunkSaveClass &csave );
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static bool Load( ChunkLoadClass &cload );
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static void Add_Objective( int id, int type, int status, int short_description_id, int long_description_id, char * description_sound_filename );
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static void Remove_Objective( int id );
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static void Set_Objective_Status( int id, int status );
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static void Change_Objective_Type( int id, int type );
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static void Set_Objective_Radar_Blip( int id, Vector3 position );
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static void Set_Objective_Radar_Blip( int id, PhysicalGameObj * object );
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static void Set_Objective_HUD_Info( int id, float priority, const char * texture_name, int message_id );
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static void Set_Objective_HUD_Info( int id, float priority, const char * texture_name, int message_id, const Vector3 & position );
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static int Get_Objective_Count( void ) { return ObjectiveList.Count(); }
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static Objective * Get_Objective( int index ) { return ObjectiveList[ index ]; }
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static bool Is_Objective_Debug_Mode_Enabled (void) { return DebugMode; }
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static void Enable_Objective_Debug_Mode (bool onoff) { DebugMode = onoff; Viewer.Update (); }
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static bool Is_Viewer_Displayed( void ) { return Viewer.Is_Displayed (); }
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static void Display_Viewer( bool onoff ) { Viewer.Display (onoff); }
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static void Page_Down_Viewer( void ) { Viewer.Page_Down (); }
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static void Render_Viewer( void ) { Viewer.Render (); }
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static void Reload_Viewer( void ) { Viewer.Initialize (); }
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static int Get_Num_Objectives( int type );
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static int Get_Num_Completed_Objectives( int type );
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static void Set_Num_Specified_Tertiary_Objectives( int count ) { NumSpecifiedTertiaryObjectives = count; }
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// HUD interface
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static int Get_Num_HUD_Objectives( void );
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static const char * Get_HUD_Objectives_Pog_Texture_Name( int index );
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static const WCHAR * Get_HUD_Objectives_Message( int index );
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static Vector3 Get_HUD_Objectives_Location( int index );
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static float Get_HUD_Objectives_Age( int index );
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static bool Are_HUD_Objectives_Changed( void ) { return HUDUpdate; }
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static void Clear_HUD_Objectives_Changed( void ) { HUDUpdate = false; }
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protected:
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static Objective * Add_Loadable_Objective( void );
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static Objective * Find_Objective( int id );
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static SimpleDynVecClass<Objective*> ObjectiveList;
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private:
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static ObjectivesViewerClass Viewer;
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static bool DebugMode;
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static bool HUDUpdate;
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static int NumSpecifiedTertiaryObjectives;
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static int __cdecl ObjectiveSortCallback( const void *elem1, const void *elem2 );
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static void Sort_Objectives( void );
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friend class ObjectivesViewerClass;
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};
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#endif // OBJECTIVES_H
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