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CnC_Renegade/Code/Combat/samsite.h

116 lines
4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/samsite.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 9/17/01 4:18p $*
* *
* $Revision:: 24 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SAMSITE_H
#define SAMSITE_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SMARTGAMEOBJ_H
#include "smartgameobj.h"
#endif
/*
** SamSiteGameObjDef - Defintion class for a SamSiteGameObj
*/
class SAMSiteGameObjDef : public SmartGameObjDef
{
public:
SAMSiteGameObjDef( void );
virtual uint32 Get_Class_ID( void ) const;
virtual PersistClass * Create( void ) const ;
virtual bool Save( ChunkSaveClass &csave );
virtual bool Load( ChunkLoadClass &cload );
virtual const PersistFactoryClass & Get_Factory( void ) const;
DECLARE_EDITABLE( SAMSiteGameObjDef, SmartGameObjDef );
protected:
friend class SamSiteGameObj;
};
/*
**
*/
class SAMSiteGameObj : public SmartGameObj {
public:
SAMSiteGameObj();
virtual ~SAMSiteGameObj();
// Definitions
virtual void Init( void );
void Init( const SAMSiteGameObjDef & definition );
const SAMSiteGameObjDef & Get_Definition( void ) const ;
// Save / Load / Construction Factory
virtual bool Save( ChunkSaveClass & csave );
virtual bool Load( ChunkLoadClass & cload );
virtual const PersistFactoryClass & Get_Factory( void ) const;
// Think
virtual void Think( void );
// Control
virtual void Generate_Control( void );
// Turret
virtual bool Set_Targeting( const Vector3 & pos, bool do_tilt = true ); // Set the targeting pos in world space
// State
virtual void Import_Frequent( BitStreamClass & packet );
virtual void Export_Frequent( BitStreamClass & packet );
protected:
int TurretBone;
int BarrelBone;
void Update_Turret( float weapon_turn, float weapon_tilt );
int State;
float Timer;
};
#endif // SAMSITE_H