132 lines
4.6 KiB
C++
132 lines
4.6 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Combat/scobeliskevent.cpp $*
|
|
* *
|
|
* $Author:: Tom_s $*
|
|
* *
|
|
* $Modtime:: 1/04/02 7:23p $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "scobeliskevent.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "networkobjectfactory.h"
|
|
#include "wwaudio.h"
|
|
#include "matrix3d.h"
|
|
#include "translatedb.h"
|
|
#include "string_ids.h"
|
|
#include "apppackettypes.h"
|
|
#include "bitpackids.h"
|
|
#include "explosion.h"
|
|
#include "combat.h"
|
|
|
|
|
|
DECLARE_NETWORKOBJECT_FACTORY(cScObeliskEvent, NETCLASSID_SCOBELISKEVENT);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
cScObeliskEvent::cScObeliskEvent(void)
|
|
{
|
|
DefID = 0;
|
|
Position.Set(Vector3(0, 0, 0));
|
|
OwnerID = 0;
|
|
|
|
Set_App_Packet_Type(APPPACKETTYPE_SCOBELISKEVENT);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cScObeliskEvent::Init(int def_id, const Vector3 & position, int owner_id )
|
|
{
|
|
WWASSERT(CombatManager::I_Am_Server());
|
|
|
|
DefID = def_id;
|
|
Position = position;
|
|
OwnerID = owner_id;
|
|
|
|
//
|
|
// This skips the local client
|
|
//
|
|
Set_Object_Dirty_Bit(BIT_CREATION, true);
|
|
|
|
if (CombatManager::I_Am_Client())
|
|
{
|
|
Act();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cScObeliskEvent::Act(void)
|
|
{
|
|
WWASSERT(CombatManager::I_Am_Client());
|
|
|
|
ExplosionManager::Explode( DefID, Position, OwnerID );
|
|
|
|
WWDEBUG_SAY(("cScObeliskEvent::Act: Def %d, at (%5.2f, %5.2f, %5.2f) Owner %d\n",
|
|
DefID, Position.X, Position.Y, Position.Z, OwnerID ));
|
|
|
|
Set_Delete_Pending();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cScObeliskEvent::Export_Creation(BitStreamClass & packet)
|
|
{
|
|
WWASSERT(CombatManager::I_Am_Server());
|
|
|
|
NetworkObjectClass::Export_Creation(packet);
|
|
|
|
packet.Add(DefID);
|
|
packet.Add(Position.X, BITPACK_WORLD_POSITION_X);
|
|
packet.Add(Position.Y, BITPACK_WORLD_POSITION_Y);
|
|
packet.Add(Position.Z, BITPACK_WORLD_POSITION_Z);
|
|
packet.Add(OwnerID);
|
|
|
|
Set_Delete_Pending();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cScObeliskEvent::Import_Creation(BitStreamClass & packet)
|
|
{
|
|
WWASSERT(CombatManager::I_Am_Only_Client());
|
|
|
|
NetworkObjectClass::Import_Creation(packet);
|
|
|
|
packet.Get(DefID);
|
|
packet.Get(Position.X, BITPACK_WORLD_POSITION_X);
|
|
packet.Get(Position.Y, BITPACK_WORLD_POSITION_Y);
|
|
packet.Get(Position.Z, BITPACK_WORLD_POSITION_Z);
|
|
packet.Get(OwnerID);
|
|
|
|
Act();
|
|
}
|