114 lines
No EOL
3.9 KiB
C++
114 lines
No EOL
3.9 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Combat/scripts.h $*
|
|
* *
|
|
* $Author:: Byon_g $*
|
|
* *
|
|
* $Modtime:: 8/06/01 6:48p $*
|
|
* *
|
|
* $Revision:: 26 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef SCRIPTS_H
|
|
#define SCRIPTS_H
|
|
|
|
#ifndef ALWAYS_H
|
|
#include "always.h"
|
|
#endif
|
|
|
|
#ifndef SCRIPTEVENTS_H
|
|
#include "scriptevents.h"
|
|
#endif
|
|
|
|
#ifndef SIMPLEVEC_H
|
|
#include "simplevec.h"
|
|
#endif
|
|
|
|
|
|
/*
|
|
**
|
|
*/
|
|
class PhysicalGameObj;
|
|
class ChunkSaveClass;
|
|
class ChunkLoadClass;
|
|
|
|
#define SCRIPT_MAX_PARAMS 100
|
|
|
|
/*
|
|
**
|
|
*/
|
|
class ScriptSaver {
|
|
public:
|
|
ScriptSaver( ChunkSaveClass & csave ) : CSave( csave ) {}
|
|
operator ChunkSaveClass & (void) const { return CSave; }
|
|
ChunkSaveClass & CSave;
|
|
};
|
|
|
|
class ScriptLoader {
|
|
public:
|
|
ScriptLoader( ChunkLoadClass & cload ) : CLoad( cload ) {}
|
|
operator ChunkLoadClass & (void) const { return CLoad; }
|
|
ChunkLoadClass & CLoad;
|
|
};
|
|
|
|
|
|
/*
|
|
** Script Manager
|
|
*/
|
|
class ScriptManager {
|
|
|
|
public:
|
|
static void Init( void );
|
|
static void Shutdown( void );
|
|
|
|
// Create a script. Add to the active list
|
|
static ScriptClass * Create_Script( const char * script_name );
|
|
// Add Script to the Destroy List
|
|
static void Request_Destroy_Script( ScriptClass * script );
|
|
// Destroy scripts from the destroy list
|
|
static void Destroy_Pending( void );
|
|
|
|
// Save & load all active scripts
|
|
static bool Save( ChunkSaveClass & csave );
|
|
static bool Load( ChunkLoadClass & cload );
|
|
|
|
static void Enable_Script_Creation( bool enable ) { EnableScriptCreation = enable; }
|
|
|
|
private:
|
|
static void Load_Scripts(const char * dll_filename);
|
|
|
|
static LPFN_CREATE_SCRIPT ScriptCreateFunct;
|
|
static LPFN_DESTROY_SCRIPT ScriptDestroyFunct;
|
|
|
|
static SimpleDynVecClass<ScriptClass *> ActiveScriptList;
|
|
static SimpleDynVecClass<ScriptClass *> PendingDestroyList;
|
|
|
|
static bool EnableScriptCreation;
|
|
};
|
|
|
|
#endif // SCRIPTS_H
|