329 lines
10 KiB
C++
329 lines
10 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/textwindow.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/28/01 7:00p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TEXT_WINDOW_H
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#define __TEXT_WINDOW_H
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#include "wwstring.h"
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#include "widestring.h"
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#include "vector.h"
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#include "vector3.h"
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#include "bittype.h"
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#include "rect.h"
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#include "render2d.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class Render2DSentenceClass;
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class RenderObjClass;
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class TextColumnClass;
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class SceneClass;
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////////////////////////////////////////////////////////////////
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//
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// TextWindowClass
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//
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////////////////////////////////////////////////////////////////
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class TextWindowClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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TextWindowClass (void);
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~TextWindowClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (SceneClass *scene);
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static void Shutdown (void);
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//
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// Backdrop methods
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//
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void Set_Backdrop (const char *texture_name, const RectClass &screen_rect, const Vector2 &texture_size, const RectClass &endcap_rect, const RectClass &fadeout_rect, const RectClass &textback_rect);
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void Set_Text_Area (const RectClass &rect) { TextRect = rect; }
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//
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// Font control
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//
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void Set_Heading_Font (const char *font_name) { HeadingFontName = font_name; }
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void Set_Text_Font (const char *font_name) { TextFontName = font_name; }
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//
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// Column support
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//
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void Add_Column (const WCHAR *column_name, float width, const Vector3 &color);
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bool Remove_Column (int index);
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void Delete_All_Columns (void);
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bool Are_Columns_Displayed (void) const { return AreColumnsDisplayed; }
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void Display_Columns (bool onoff) { AreColumnsDisplayed = onoff; IsViewDirty = true; IsWindowDirty = true; }
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//
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// Content control
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//
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int Insert_Item (int index, const WCHAR *text);
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bool Set_Item_Text (int index, int col_index, const WCHAR *text);
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bool Set_Item_Color (int index, int col_index, const Vector3 &color);
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bool Set_Item_Data (int index, uint32 user_data);
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uint32 Get_Item_Data (int index);
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bool Delete_Item (int index);
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void Delete_All_Items (void);
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int Get_Item_Count (void) const;
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//
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// Scrolling support
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//
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void Scroll_To_Top (void);
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void Page_Down (void);
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void Page_Up (void);
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//
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// Visibility methods
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//
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bool Is_Displayed (void) const { return IsDisplayed; }
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void Display (bool onoff);
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int Get_Display_Count (void);
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float Get_Total_Display_Height (void);
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//
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// Rendering methods
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//
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void On_Frame_Update (void);
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void Render (void);
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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void Free_Backdrop (void);
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void Free_Contents (void);
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void Free_Renderers (void);
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void Build_View (void);
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void Update_View (float *total_height = NULL, bool info_only = false);
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void Update_Row (int item_index, float y_pos, float *row_height);
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////////////////////////////////////////////////////////////////
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// Private data types
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////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass<TextColumnClass *> COLUMN_LIST;
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////////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////////
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static SceneClass * Scene;
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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int FirstLineIndex;
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int CurrentDisplayCount;
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bool IsDisplayed;
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bool AreColumnsDisplayed;
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bool IsViewDirty;
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bool IsWindowDirty;
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COLUMN_LIST Columns;
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Render2DSentenceClass * TextRenderers[2];
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Render2DClass Backdrop;
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RectClass TextRect;
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float ColumnHeight;
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float LineSpacing;
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StringClass HeadingFontName;
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StringClass TextFontName;
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};
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////////////////////////////////////////////////////////////////
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//
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// TextItemClass
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//
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////////////////////////////////////////////////////////////////
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class TextItemClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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TextItemClass (void) :
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Name (L""),
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Color (1, 1, 1),
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UserData (0) {}
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TextItemClass (const WCHAR *name) :
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Name (name),
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Color (1, 1, 1),
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UserData (0) {}
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~TextItemClass (void) {}
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Name access
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//
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const WCHAR * Get_Name (void) const { return Name; }
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void Set_Name (const WCHAR *name) { Name = name; }
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//
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// Color access
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//
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const Vector3 & Get_Color (void) const { return Color; }
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void Set_Color (const Vector3 &color) { Color = color; }
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//
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// Color access
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//
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uint32 Get_User_Data (void) const { return UserData; }
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void Set_User_Data (uint32 user_data) { UserData = user_data; }
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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WideStringClass Name;
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Vector3 Color;
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uint32 UserData;
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};
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////////////////////////////////////////////////////////////////
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//
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// TextColumnClass
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//
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////////////////////////////////////////////////////////////////
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class TextColumnClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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TextColumnClass (void) :
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Width (0) { Reset_Contents (); }
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~TextColumnClass (void) { Free_Data (); }
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Name access
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//
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const WCHAR * Get_Name (void) const { return Header.Get_Name (); }
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void Set_Name (const WCHAR *name) { Header.Set_Name (name); }
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//
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// Width access
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//
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float Get_Width (void) const { return Width; }
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void Set_Width (float width) { Width = width; }
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//
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// Color access
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//
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const Vector3 & Get_Color (void) const { return Header.Get_Color (); }
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void Set_Color (const Vector3 &color) { Header.Set_Color (color); }
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//
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// Item access
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//
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int Insert_Item (int index, const WCHAR *item_name);
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int Get_Item_Count (void) const { return Items.Count (); }
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bool Delete_Item (int index);
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void Delete_All_Items (void);
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void Set_Item_Text (int index, const WCHAR *text) { Items[index]->Set_Name (text); }
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const WCHAR * Get_Item_Text (int index) const { return Items[index]->Get_Name (); }
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void Set_Item_Color (int index, const Vector3 &color) { Items[index]->Set_Color (color); }
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const Vector3 & Get_Item_Color (int index) const { return Items[index]->Get_Color (); }
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void Set_Item_Data (int index, uint32 data) { Items[index]->Set_User_Data (data); }
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uint32 Get_Item_Data (int index) const { return Items[index]->Get_User_Data (); }
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//
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// Cleanup
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//
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void Reset_Contents (void);
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private:
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////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////
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void Free_Data (void);
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////////////////////////////////////////////////////////////////
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// Private data types
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////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass <TextItemClass *> ITEM_LIST;
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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TextItemClass Header;
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ITEM_LIST Items;
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float Width;
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};
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#endif //__TEXT_WINDOW_H
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