85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* NAME
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* $Archive: /Commando/Code/Commando/DlgQuickmatch.h $
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*
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* DESCRIPTION
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* Quick match dialog
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 8 $
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* $Modtime: 8/23/01 8:30a $
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*
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******************************************************************************/
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#ifndef __DLGQUICKMATCH_H__
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#define __DLGQUICKMATCH_H__
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#include "WOLQuickMatch.h"
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#include <WWUI\MenuDialog.h>
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#include <WWLib\Notify.h>
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#include <WWOnline\RefPtr.h>
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class WaitCondition;
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class DlgMsgBoxEvent;
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class DlgQuickMatch :
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public MenuDialogClass,
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public Observer<QuickMatchEvent>,
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public Observer<DlgMsgBoxEvent>
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{
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public:
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static bool DoDialog(void);
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protected:
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DlgQuickMatch();
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virtual ~DlgQuickMatch();
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bool FinalizeCreate(void);
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void On_Init_Dialog(void);
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void On_Frame_Update(void);
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void On_Command(int ctrl, int message, DWORD param);
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void Connect(void);
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void SendMatchingInfo(void);
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void OutputMessage(int messageID);
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void OutputMessage(const WCHAR* message);
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void HandleNotification(QuickMatchEvent&);
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void HandleNotification(DlgMsgBoxEvent&);
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private:
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DlgQuickMatch(const DlgQuickMatch&);
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const DlgQuickMatch& operator=(const DlgQuickMatch&);
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WOLQuickMatch* mQuickMatch;
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RefPtr<WaitCondition> mConnectWait;
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DWORD mTimeoutTime;
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DWORD mResendTime;
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};
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#endif // __DLGQUICKMATCH_H__
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