167 lines
No EOL
5.9 KiB
C++
167 lines
No EOL
5.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/Commando/bandwidthcheck.h $*
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* *
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* $Author:: Bhayes $*
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* *
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* $Modtime:: 2/18/02 9:33p $*
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* *
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* $Revision:: 9 $*
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* *
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* *
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*---------------------------------------------------------------------------------------------*
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* *
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* *
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*---------------------------------------------------------------------------------------------*
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* *
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef _BANDWIDTHCHECK_H
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#define _BANDWIDTHCHECK_H
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#include <WWOnline\WaitCondition.h>
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#include <wwlib\except.h>
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#include <windows.h>
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#include <BandTest\BandTest.h>
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namespace WWOnline {
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class Session;
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}
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class BandwidthCheckerClass
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{
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public:
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/*
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** Struct for packing bandwidth levels into a single byte.
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*/
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#pragma pack(push)
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#pragma pack(1)
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typedef struct tInternalPackedBandwidthType {
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unsigned char Up : 4;
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unsigned char Down : 4;
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} InternalPackedBandwidthType;
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typedef union tPackedBandwidthType {
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InternalPackedBandwidthType Bandwidth;
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unsigned char RawBandwidth;
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} PackedBandwidthType;
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#pragma pack(pop)
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static RefPtr<WaitCondition> Detect(void);
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static void Check_Now(HANDLE event);
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static bool Got_Bandwidth(void) {return(GotBandwidth);};
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static void Force_Upstream_Bandwidth(unsigned int up);
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static unsigned long Get_Upstream_Bandwidth(void);
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static unsigned long Get_Reported_Upstream_Bandwidth(void);
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static unsigned short *Get_Upstream_Bandwidth_As_String(void);
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static unsigned long Get_Downstream_Bandwidth(void);
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static unsigned long Get_Reported_Downstream_Bandwidth(void);
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static unsigned short *Get_Downstream_Bandwidth_As_String(void);
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static unsigned short *Get_Bandwidth_As_String(void);
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static unsigned short *Get_Bandwidth_As_String(PackedBandwidthType bandwidth);
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static PackedBandwidthType Get_Packed_Bandwidth(void);
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static bool Failed_Due_To_No_Connection(void) {return(FailureCode == BANDTEST_NO_IP_DETECT);}
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static void Get_Compact_Log(StringClass &log_string);
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static bool Is_Thread_Running(void) { return Thread.Is_Running(); }
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private:
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static void Check(void);
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static const char *Get_Ping_Server_Name(void);
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static class BandwidthCheckerThreadClass : public ThreadClass {
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public:
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BandwidthCheckerThreadClass(const char *thread_name = "Bandwidth checker thread") : ThreadClass(thread_name, &Exception_Handler) {}
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void Thread_Function(void) {BandwidthCheckerClass::Check();};
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} Thread;
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friend BandwidthCheckerThreadClass;
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static HANDLE EventNotify;
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static unsigned long UpstreamBandwidth;
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static unsigned long ReportedUpstreamBandwidth;
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static unsigned long DownstreamBandwidth;
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static unsigned long ReportedDownstreamBandwidth;
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static unsigned short *UpstreamBandwidthString;
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static unsigned short *DownstreamBandwidthString;
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#define NUM_BANDS 12
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static char *ErrorList[13];
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static unsigned long Bandwidths[NUM_BANDS * 2];
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static unsigned short *BandwidthNames[NUM_BANDS + 1];
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static int FailureCode;
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static bool GotBandwidth;
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static const char *DefaultServerName;
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};
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/*
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** Wait code for bandwidth detection.
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**
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**
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**
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*/
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class BandwidthDetectWait : public SingleWait
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{
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public:
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static RefPtr<BandwidthDetectWait> Create(void);
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void WaitBeginning(void);
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WaitResult GetResult(void);
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protected:
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BandwidthDetectWait();
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virtual ~BandwidthDetectWait();
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BandwidthDetectWait(const BandwidthDetectWait&);
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const BandwidthDetectWait& operator = (const BandwidthDetectWait&);
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RefPtr<WWOnline::Session> WOLSession;
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unsigned int mPingsRemaining;
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HANDLE mEvent;
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};
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#endif //_BANDWIDTHCHECK_H
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