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CnC_Renegade/Code/Commando/bandwidthcheck.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Commando/bandwidthcheck.h $*
* *
* $Author:: Bhayes $*
* *
* $Modtime:: 2/18/02 9:33p $*
* *
* $Revision:: 9 $*
* *
* *
*---------------------------------------------------------------------------------------------*
* *
* *
*---------------------------------------------------------------------------------------------*
* *
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _BANDWIDTHCHECK_H
#define _BANDWIDTHCHECK_H
#include <WWOnline\WaitCondition.h>
#include <wwlib\except.h>
#include <windows.h>
#include <BandTest\BandTest.h>
namespace WWOnline {
class Session;
}
class BandwidthCheckerClass
{
public:
/*
** Struct for packing bandwidth levels into a single byte.
*/
#pragma pack(push)
#pragma pack(1)
typedef struct tInternalPackedBandwidthType {
unsigned char Up : 4;
unsigned char Down : 4;
} InternalPackedBandwidthType;
typedef union tPackedBandwidthType {
InternalPackedBandwidthType Bandwidth;
unsigned char RawBandwidth;
} PackedBandwidthType;
#pragma pack(pop)
static RefPtr<WaitCondition> Detect(void);
static void Check_Now(HANDLE event);
static bool Got_Bandwidth(void) {return(GotBandwidth);};
static void Force_Upstream_Bandwidth(unsigned int up);
static unsigned long Get_Upstream_Bandwidth(void);
static unsigned long Get_Reported_Upstream_Bandwidth(void);
static unsigned short *Get_Upstream_Bandwidth_As_String(void);
static unsigned long Get_Downstream_Bandwidth(void);
static unsigned long Get_Reported_Downstream_Bandwidth(void);
static unsigned short *Get_Downstream_Bandwidth_As_String(void);
static unsigned short *Get_Bandwidth_As_String(void);
static unsigned short *Get_Bandwidth_As_String(PackedBandwidthType bandwidth);
static PackedBandwidthType Get_Packed_Bandwidth(void);
static bool Failed_Due_To_No_Connection(void) {return(FailureCode == BANDTEST_NO_IP_DETECT);}
static void Get_Compact_Log(StringClass &log_string);
static bool Is_Thread_Running(void) { return Thread.Is_Running(); }
private:
static void Check(void);
static const char *Get_Ping_Server_Name(void);
static class BandwidthCheckerThreadClass : public ThreadClass {
public:
BandwidthCheckerThreadClass(const char *thread_name = "Bandwidth checker thread") : ThreadClass(thread_name, &Exception_Handler) {}
void Thread_Function(void) {BandwidthCheckerClass::Check();};
} Thread;
friend BandwidthCheckerThreadClass;
static HANDLE EventNotify;
static unsigned long UpstreamBandwidth;
static unsigned long ReportedUpstreamBandwidth;
static unsigned long DownstreamBandwidth;
static unsigned long ReportedDownstreamBandwidth;
static unsigned short *UpstreamBandwidthString;
static unsigned short *DownstreamBandwidthString;
#define NUM_BANDS 12
static char *ErrorList[13];
static unsigned long Bandwidths[NUM_BANDS * 2];
static unsigned short *BandwidthNames[NUM_BANDS + 1];
static int FailureCode;
static bool GotBandwidth;
static const char *DefaultServerName;
};
/*
** Wait code for bandwidth detection.
**
**
**
*/
class BandwidthDetectWait : public SingleWait
{
public:
static RefPtr<BandwidthDetectWait> Create(void);
void WaitBeginning(void);
WaitResult GetResult(void);
protected:
BandwidthDetectWait();
virtual ~BandwidthDetectWait();
BandwidthDetectWait(const BandwidthDetectWait&);
const BandwidthDetectWait& operator = (const BandwidthDetectWait&);
RefPtr<WWOnline::Session> WOLSession;
unsigned int mPingsRemaining;
HANDLE mEvent;
};
#endif //_BANDWIDTHCHECK_H