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CnC_Renegade/Code/Commando/commandochunkids.h

70 lines
2.8 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/commandochunkids.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 4/13/00 1:19p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMMANDOCHUNKID_H
#define COMMANDOCHUNKID_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SAVELOADIDS_H
#include "saveloadids.h"
#endif
//#ifndef DEFINITIONCLASSIDS_H
// #include "definitionclassids.h"
//#endif
/*
** CHUNKIDs
*/
enum {
CHUNKID_COMMANDO = CHUNKID_COMMANDO_BEGIN,
CHUNKID_COMMANDO_SOLDIER_OBSERVER,
};
/*
** CLASSIDs
*/
enum {
// CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
};
#endif // COMMANDOCHUNKID_H