This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/commandoids.h

172 lines
4.9 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/commandoids.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 4/13/00 1:13p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMMANDOIDS_H
#define COMMANDOIDS_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SAVELOADIDS_H
#include "saveloadids.h"
#endif
#ifndef DEFINITIONCLASSIDS_H
#include "definitionclassids.h"
#endif
/*
** CHUNKIDs
*/
enum {
CHUNKID_COMBAT = CHUNKID_COMBAT_BEGIN,
CHUNKID_TIMER,
CHUNKID_TIMER_GAME_OBJ,
CHUNKID_GAME_OBJECTS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x100,
CHUNKID_GAME_OBJECT_BULLET,
CHUNKID_GAME_OBJECT_C4,
CHUNKID_GAME_OBJECT_DEF_C4,
CHUNKID_GAME_OBJECT_COMMANDO,
CHUNKID_GAME_OBJECT_DEF_COMMANDO,
CHUNKID_GAME_OBJECT_POWERUP,
CHUNKID_GAME_OBJECT_DEF_POWERUP,
CHUNKID_GAME_OBJECT_SAMSITE,
CHUNKID_GAME_OBJECT_DEF_SAMSITE,
CHUNKID_GAME_OBJECT_SIMPLE,
CHUNKID_GAME_OBJECT_DEF_SIMPLE,
XXXCHUNKID_GAME_OBJECT_SIMPLE3,
XXXCHUNKID_GAME_OBJECT_DEF_SIMPLE3,
CHUNKID_GAME_OBJECT_SOLDIER,
CHUNKID_GAME_OBJECT_DEF_SOLDIER,
CHUNKID_GAME_OBJECT_VEHICLE,
CHUNKID_GAME_OBJECT_VISUAL,
CHUNKID_GAME_OBJECT_TIMED_VISUAL,
CHUNKID_GAME_OBJECT_ANIMATED_VISUAL,
CHUNKID_GAME_OBJECT_PROJECTILE_VISUAL,
CHUNKID_GAME_OBJECT_XXXXXXXXXXXXXXXXX,
XXXCHUNKID_GAME_OBJECT_TANK,
XXXCHUNKID_GAME_OBJECT_DEF_TANK,
XXXCHUNKID_GAME_OBJECT_TURRET,
XXXCHUNKID_GAME_OBJECT_DEF_TURRET,
XXXCHUNKID_GAME_OBJECT_BIKE,
XXXCHUNKID_GAME_OBJECT_DEF_BIKE,
XXXCHUNKID_GAME_OBJECT_FLYING,
XXXCHUNKID_GAME_OBJECT_DEF_FLYING,
XXXCHUNKID_GAME_OBJECT_CAR,
XXXCHUNKID_GAME_OBJECT_DEF_CAR,
CHUNKID_SPAWNER,
CHUNKID_SPAWNER_DEF,
CHUNKID_GAME_OBJECT_ZONE,
CHUNKID_GAME_OBJECT_DEF_ZONE,
CHUNKID_GAME_OBJECT_TRANSITION,
CHUNKID_GAME_OBJECT_DEF_TRANSITION,
// MISC ITEMS
CHUNKID_BACKGROUND_MGR,
CHUNKID_WEAPON_DEF,
CHUNKID_AMMO_DEF,
CHUNKID_GAME_OBJECT_DEF_VEHICLE,
CHUNKID_EXPLOSION_DEF,
CHUNKID_GAME_OBJECT_OBSERVERS_BEGIN = CHUNKID_COMBAT_BEGIN + 0x200,
CHUNKID_SOLDIER_OBSERVER,
};
/*
** Game Object CLASSIDs
*/
enum {
CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
CLASSID_GAME_OBJECT_DEF_COMMANDO,
CLASSID_GAME_OBJECT_DEF_POWERUP,
CLASSID_GAME_OBJECT_DEF_SIMPLE,
XXXCLASSID_GAME_OBJECT_DEF_SIMPLE3,
CLASSID_GAME_OBJECT_DEF_C4,
CLASSID_GAME_OBJECT_DEF_SAMSITE,
XXCLASSID_GAME_OBJECT_DEF_TANK,
XXCLASSID_GAME_OBJECT_DEF_TURRET,
XXCLASSID_GAME_OBJECT_DEF_BIKE,
XXCLASSID_GAME_OBJECT_DEF_FLYING,
XXCLASSID_GAME_OBJECT_DEF_CAR,
CLASSID_SPAWNER_DEF,
CLASSID_GAME_OBJECT_DEF_ZONE,
CLASSID_GAME_OBJECT_DEF_TRANSITION,
CLASSID_GAME_OBJECT_DEF_VEHICLE,
// MISC DEFINITIONS
};
/*
** Munitions CLASSIDs
*/
enum {
CLASSID_DEF_WEAPON = CLASSID_MUNITIONS + 1,
CLASSID_DEF_AMMO,
CLASSID_DEF_EXPLOSION,
};
#endif // COMMANDOIDS_H