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CnC_Renegade/Code/Commando/consolefunction.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/consolefunction.h $*
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 1/14/02 3:33p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CONSOLEFUNCTION_H
#define CONSOLEFUNCTION_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef VECTOR_H
#include "vector.h"
#endif
/*
** Console Function
*/
class ConsoleFunctionClass {
public:
virtual const char * Get_Name( void ) = 0;
virtual const char * Get_Alias( void ) { return NULL; }//Get_Name(); }
virtual const char * Get_Help( void ) = 0;
virtual void Activate( const char * input ) = 0;
static void Print( const char *format, ... );
virtual ~ConsoleFunctionClass() {}
};
/*
** Console Function Manager
*/
class ConsoleFunctionManager {
public:
static void Init( void );
static void Shutdown( void );
static void Help( const char * function = NULL );
static int Get_Function_Count(void);
static void Next_Verbose_Help_Screen(void);
static void Verbose_Help_File(void);
static void Parse_Input( const char * input_string );
static bool Get_Command_Suggestion(const char * input,const char * cur_suggestion,char * suggestion,char * help,int len);
static void Print( const char *format, ... );
private:
static int Find_Function_Node(const char * name);
static ConsoleFunctionClass * Find_Command_Suggestion(const char * input, int index );
static void Sort_Function_List( void );
static DynamicVectorClass<ConsoleFunctionClass *> FunctionList; // list of all console functions
};
#endif // CONSOLEFUNCTION_H