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CnC_Renegade/Code/Commando/dlgcncreference.cpp

516 lines
15 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/dlgcncreference.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/24/02 2:06p $*
* *
* $Revision:: 14 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgcncreference.h"
#include "resource.h"
#include "dialogresource.h"
#include "gamedata.h"
#include "cnetwork.h"
#include "gamemode.h"
#include "gametype.h"
#include "dialogcontrol.h"
#include "dlghelpscreen.h"
#include "gameinitmgr.h"
#include "suicideevent.h"
#include "changeteamevent.h"
#include "cstextobj.h"
#include "wwaudio.h"
#include "dialogmgr.h"
#include "menubackdrop.h"
#include "input.h"
#include "string_ids.h"
#include "translatedb.h"
#include "useroptions.h"
#include "gamespyadmin.h"
#include "dialogtests.h"
#include "dialogmgr.h"
#include "specialbuilds.h"
////////////////////////////////////////////////////////////////
// Static member initialization
////////////////////////////////////////////////////////////////
CnCReferenceMenuClass * CnCReferenceMenuClass::_TheInstance = NULL;
DWORD CnCReferenceMenuClass::LastSuicideTimeMs = 0;
DWORD CnCReferenceMenuClass::LastChangeTeamTimeMs = 0;
////////////////////////////////////////////////////////////////
//
// CnCReferenceMenuClass
//
////////////////////////////////////////////////////////////////
CnCReferenceMenuClass::CnCReferenceMenuClass (void) :
OldBackdrop (NULL),
Timer (0.5F),
MenuDialogClass (IDD_MENU_CNC_REFERENCE)
{
_TheInstance = this;
return ;
}
////////////////////////////////////////////////////////////////
//
// CnCReferenceMenuClass
//
////////////////////////////////////////////////////////////////
CnCReferenceMenuClass::~CnCReferenceMenuClass (void)
{
_TheInstance = NULL;
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::On_Init_Dialog (void)
{
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (false);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (false);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (false);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (false);
//
// Make the text on the dialog "white"
//
Get_Dlg_Item (IDC_STATIC_TEXT_01)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_02)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_03)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_04)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_05)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_06)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_07)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_08)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_09)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_10)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_11)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_12)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_13)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_14)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_15)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_16)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_17)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_18)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_19)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_STATIC_TEXT_20)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_01)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_02)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_03)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_04)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_05)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
Get_Dlg_Item (IDC_KEY_NAME_06)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
//
// Now, fill in the names of the mapped keys for these functions
//
WideStringClass name;
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_TEAM_INFO_TOGGLE), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_01, name);
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BATTLE_INFO_TOGGLE), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_02, name);
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_ACTION), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_03, name);
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_EVA_MISSION_OBJECTIVES_TOGGLE), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_04, name);
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BEGIN_PUBLIC_MESSAGE), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_05, name);
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BEGIN_TEAM_MESSAGE), name);
Set_Dlg_Item_Text (IDC_KEY_NAME_06, name);
Timer = 0.5F;
MenuDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Destroy
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::On_Destroy (void)
{
//
// Restore the old backdrop
//
if (OldBackdrop != NULL) {
OldBackdrop = Replace_BackDrop (OldBackdrop);
if (OldBackdrop != NULL) {
delete OldBackdrop;
OldBackdrop = NULL;
}
}
MenuDialogClass::On_Destroy ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
bool allow_default_processing = true;
switch (ctrl_id)
{
case IDC_HELP_BUTTON:
START_DIALOG (HelpScreenDialogClass);
break;
case IDC_MENU_MAIN_MENU_BUTTON:
{
Prompt_User ();
allow_default_processing = false;
break;
}
case IDC_OPTIONS_MULTIPLAY_SUICIDE:
{
cSuicideEvent * p_suicide = new cSuicideEvent;
p_suicide->Init();
//
// Play a custom SFX for feedback
//
WWASSERT(WWAudioClass::Get_Instance() != NULL);
WWAudioClass::Get_Instance()->Create_Instant_Sound("Committed_Suicide", Matrix3D(1));
GameInitMgrClass::Continue_Game();
End_Dialog();
LastSuicideTimeMs = TIMEGETTIME();
break;
}
case IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS:
{
cChangeTeamEvent * p_event = new cChangeTeamEvent;
p_event->Init();
//
// Play a custom SFX for feedback
//
WWASSERT(WWAudioClass::Get_Instance() != NULL);
WWAudioClass::Get_Instance()->Create_Instant_Sound("Changed_Team", Matrix3D(1));
GameInitMgrClass::Continue_Game();
End_Dialog();
LastChangeTeamTimeMs = TIMEGETTIME();
break;
}
case IDCANCEL:
ctrl_id = IDC_MENU_BACK_BUTTON;
case IDC_MENU_BACK_BUTTON:
if (Timer <= 0.0F) {
GameInitMgrClass::Continue_Game();
} else {
allow_default_processing = false;
}
break;
}
//
// Allow the base class to process the message (if necessary)
//
if (allow_default_processing) {
MenuDialogClass::On_Command (ctrl_id, message_id, param);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Display
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::Display (void)
{
//
// Create the dialog if necessary, otherwise simply bring it to the front
//
if (_TheInstance == NULL) {
//
// Create the dialog
//
START_DIALOG (CnCReferenceMenuClass);
} else {
if (_TheInstance->Is_Active_Menu () == false) {
DialogMgrClass::Rollback (_TheInstance);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Menu_Activate
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::On_Menu_Activate (bool onoff)
{
if (onoff) {
//
// Replace the backdrop
//
MenuBackDropClass *new_backdrop = new MenuBackDropClass;
new_backdrop->Set_Model ("IF_LVL80LOAD");
new_backdrop->Set_Animation ("IF_LVL80LOAD.IF_LVL80LOAD");
OldBackdrop = Replace_BackDrop (new_backdrop);
} else {
//
// Restore the old backdrop
//
if (OldBackdrop != NULL) {
OldBackdrop = Replace_BackDrop (OldBackdrop);
if (OldBackdrop != NULL) {
delete OldBackdrop;
OldBackdrop = NULL;
}
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Frame_Update
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::On_Frame_Update (void)
{
DWORD time_now_ms = TIMEGETTIME();
//
// Enable or disable the suicide button
//
bool is_suicide_enabled =
The_Game() != NULL &&
!IS_MISSION &&
cNetwork::I_Am_Client();// &&
//GameModeManager::Find("Combat") != NULL &&
//GameModeManager::Find("Combat")->Is_Active();
bool can_suicide_now = (time_now_ms - LastSuicideTimeMs >= ACTION_TIMEOUT_MS);
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (can_suicide_now);
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (is_suicide_enabled);
//
// Enable or disable the change teams button
//
bool is_team_change_enabled =
The_Game() != NULL &&
!IS_MISSION &&
cNetwork::I_Am_Client() &&
The_Game()->IsTeamChangingAllowed.Is_True() &&
(!(GameModeManager::Find("WOL") != NULL && GameModeManager::Find("WOL")->Is_Active()) || The_Game()->IsLaddered.Is_False());// &&
//GameModeManager::Find("Combat") != NULL &&
//GameModeManager::Find("Combat")->Is_Active();
bool can_change_teams_now = (time_now_ms - LastChangeTeamTimeMs >= ACTION_TIMEOUT_MS);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (can_change_teams_now);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (is_team_change_enabled);
//
// Decrement the "delay on this screen" timer...
//
if (Timer > 0) {
Timer -= TimeManager::Get_Frame_Seconds ();
}
//
// Call the base class
//
MenuDialogClass::On_Frame_Update();
return ;
}
////////////////////////////////////////////////////////////////
//
// Prompt_User
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::Prompt_User (void)
{
//
// Display the message box
//
if (cUserOptions::SkipIngameQuitConfirmDialog.Is_True()) {
Exit_Game ();
} else {
DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_TEXT054), TRANSLATE (IDS_EXIT_GAME_VERIFICATION), DlgMsgBox::YesNo, this);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// HandleNotification
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::HandleNotification (DlgMsgBoxEvent &event)
{
if (event.Event () == DlgMsgBoxEvent::Yes) {
Exit_Game ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Exit_Game
//
////////////////////////////////////////////////////////////////
void
CnCReferenceMenuClass::Exit_Game (void)
{
//
// Close the dialog
//
End_Dialog ();
GameInitMgrClass::End_Game ();
//GameInitMgrClass::Display_End_Game_Menu ();
if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
#ifdef MULTIPLAYERDEMO
DialogMgrClass::Flush_Dialogs ();
START_DIALOG (SplashOutroMenuDialogClass);
#else
extern void Stop_Main_Loop (int);
Stop_Main_Loop(EXIT_SUCCESS);
#endif // MULTIPLAYERDEMO
} else {
GameInitMgrClass::Display_End_Game_Menu ();
}
return ;
}
/*
bool is_suicide_enabled =
The_Game() != NULL &&
!IS_MISSION &&
cNetwork::I_Am_Client() &&
GameModeManager::Find("Combat") != NULL &&
GameModeManager::Find("Combat")->Is_Active();
//Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (is_suicide_enabled);
//Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (is_suicide_enabled);
//
// Enable or disable the change teams button
//
bool is_team_change_enabled =
The_Game() != NULL &&
!IS_MISSION &&
cNetwork::I_Am_Client() &&
The_Game()->IsTeamChangingAllowed.Is_True() &&
(!(GameModeManager::Find("WOL") != NULL && GameModeManager::Find("WOL")->Is_Active()) || The_Game()->IsLaddered.Is_False()) &&
GameModeManager::Find("Combat") != NULL &&
GameModeManager::Find("Combat")->Is_Active();
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (is_team_change_enabled);
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (is_team_change_enabled);
*/
/*
if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
extern void Stop_Main_Loop (int);
Stop_Main_Loop(EXIT_SUCCESS);
}
/**/