516 lines
15 KiB
C++
516 lines
15 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/commando/dlgcncreference.cpp $*
|
|
* *
|
|
* Author:: Patrick Smith *
|
|
* *
|
|
* $Modtime:: 2/24/02 2:06p $*
|
|
* *
|
|
* $Revision:: 14 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "dlgcncreference.h"
|
|
#include "resource.h"
|
|
#include "dialogresource.h"
|
|
#include "gamedata.h"
|
|
#include "cnetwork.h"
|
|
#include "gamemode.h"
|
|
#include "gametype.h"
|
|
#include "dialogcontrol.h"
|
|
#include "dlghelpscreen.h"
|
|
#include "gameinitmgr.h"
|
|
#include "suicideevent.h"
|
|
#include "changeteamevent.h"
|
|
#include "cstextobj.h"
|
|
#include "wwaudio.h"
|
|
#include "dialogmgr.h"
|
|
#include "menubackdrop.h"
|
|
#include "input.h"
|
|
#include "string_ids.h"
|
|
#include "translatedb.h"
|
|
#include "useroptions.h"
|
|
#include "gamespyadmin.h"
|
|
#include "dialogtests.h"
|
|
#include "dialogmgr.h"
|
|
#include "specialbuilds.h"
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Static member initialization
|
|
////////////////////////////////////////////////////////////////
|
|
CnCReferenceMenuClass * CnCReferenceMenuClass::_TheInstance = NULL;
|
|
DWORD CnCReferenceMenuClass::LastSuicideTimeMs = 0;
|
|
DWORD CnCReferenceMenuClass::LastChangeTeamTimeMs = 0;
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// CnCReferenceMenuClass
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
CnCReferenceMenuClass::CnCReferenceMenuClass (void) :
|
|
OldBackdrop (NULL),
|
|
Timer (0.5F),
|
|
MenuDialogClass (IDD_MENU_CNC_REFERENCE)
|
|
{
|
|
_TheInstance = this;
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// CnCReferenceMenuClass
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
CnCReferenceMenuClass::~CnCReferenceMenuClass (void)
|
|
{
|
|
_TheInstance = NULL;
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Init_Dialog
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::On_Init_Dialog (void)
|
|
{
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (false);
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (false);
|
|
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (false);
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (false);
|
|
|
|
//
|
|
// Make the text on the dialog "white"
|
|
//
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_01)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_02)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_03)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_04)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_05)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_06)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_07)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_08)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_09)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_10)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_11)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_12)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_13)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_14)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_15)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_16)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_17)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_18)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_19)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_STATIC_TEXT_20)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
|
|
Get_Dlg_Item (IDC_KEY_NAME_01)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_KEY_NAME_02)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_KEY_NAME_03)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_KEY_NAME_04)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_KEY_NAME_05)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
Get_Dlg_Item (IDC_KEY_NAME_06)->Set_Text_Color (Vector3 (1.0F, 1.0F, 1.0F));
|
|
|
|
//
|
|
// Now, fill in the names of the mapped keys for these functions
|
|
//
|
|
WideStringClass name;
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_TEAM_INFO_TOGGLE), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_01, name);
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BATTLE_INFO_TOGGLE), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_02, name);
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_ACTION), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_03, name);
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_EVA_MISSION_OBJECTIVES_TOGGLE), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_04, name);
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BEGIN_PUBLIC_MESSAGE), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_05, name);
|
|
|
|
Input::Get_Translated_Key_Name (Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_BEGIN_TEAM_MESSAGE), name);
|
|
Set_Dlg_Item_Text (IDC_KEY_NAME_06, name);
|
|
|
|
Timer = 0.5F;
|
|
MenuDialogClass::On_Init_Dialog ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Destroy
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::On_Destroy (void)
|
|
{
|
|
//
|
|
// Restore the old backdrop
|
|
//
|
|
if (OldBackdrop != NULL) {
|
|
OldBackdrop = Replace_BackDrop (OldBackdrop);
|
|
if (OldBackdrop != NULL) {
|
|
delete OldBackdrop;
|
|
OldBackdrop = NULL;
|
|
}
|
|
}
|
|
|
|
MenuDialogClass::On_Destroy ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Command
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
|
|
{
|
|
bool allow_default_processing = true;
|
|
|
|
switch (ctrl_id)
|
|
{
|
|
case IDC_HELP_BUTTON:
|
|
START_DIALOG (HelpScreenDialogClass);
|
|
break;
|
|
|
|
case IDC_MENU_MAIN_MENU_BUTTON:
|
|
{
|
|
Prompt_User ();
|
|
allow_default_processing = false;
|
|
break;
|
|
}
|
|
|
|
case IDC_OPTIONS_MULTIPLAY_SUICIDE:
|
|
{
|
|
cSuicideEvent * p_suicide = new cSuicideEvent;
|
|
p_suicide->Init();
|
|
|
|
//
|
|
// Play a custom SFX for feedback
|
|
//
|
|
WWASSERT(WWAudioClass::Get_Instance() != NULL);
|
|
WWAudioClass::Get_Instance()->Create_Instant_Sound("Committed_Suicide", Matrix3D(1));
|
|
|
|
GameInitMgrClass::Continue_Game();
|
|
End_Dialog();
|
|
|
|
LastSuicideTimeMs = TIMEGETTIME();
|
|
|
|
break;
|
|
}
|
|
|
|
case IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS:
|
|
{
|
|
cChangeTeamEvent * p_event = new cChangeTeamEvent;
|
|
p_event->Init();
|
|
|
|
//
|
|
// Play a custom SFX for feedback
|
|
//
|
|
WWASSERT(WWAudioClass::Get_Instance() != NULL);
|
|
WWAudioClass::Get_Instance()->Create_Instant_Sound("Changed_Team", Matrix3D(1));
|
|
|
|
GameInitMgrClass::Continue_Game();
|
|
End_Dialog();
|
|
|
|
LastChangeTeamTimeMs = TIMEGETTIME();
|
|
|
|
break;
|
|
}
|
|
|
|
case IDCANCEL:
|
|
ctrl_id = IDC_MENU_BACK_BUTTON;
|
|
case IDC_MENU_BACK_BUTTON:
|
|
if (Timer <= 0.0F) {
|
|
GameInitMgrClass::Continue_Game();
|
|
} else {
|
|
allow_default_processing = false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Allow the base class to process the message (if necessary)
|
|
//
|
|
if (allow_default_processing) {
|
|
MenuDialogClass::On_Command (ctrl_id, message_id, param);
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Display
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::Display (void)
|
|
{
|
|
//
|
|
// Create the dialog if necessary, otherwise simply bring it to the front
|
|
//
|
|
if (_TheInstance == NULL) {
|
|
|
|
//
|
|
// Create the dialog
|
|
//
|
|
START_DIALOG (CnCReferenceMenuClass);
|
|
|
|
} else {
|
|
if (_TheInstance->Is_Active_Menu () == false) {
|
|
DialogMgrClass::Rollback (_TheInstance);
|
|
}
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Menu_Activate
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::On_Menu_Activate (bool onoff)
|
|
{
|
|
if (onoff) {
|
|
|
|
//
|
|
// Replace the backdrop
|
|
//
|
|
MenuBackDropClass *new_backdrop = new MenuBackDropClass;
|
|
new_backdrop->Set_Model ("IF_LVL80LOAD");
|
|
new_backdrop->Set_Animation ("IF_LVL80LOAD.IF_LVL80LOAD");
|
|
OldBackdrop = Replace_BackDrop (new_backdrop);
|
|
} else {
|
|
|
|
//
|
|
// Restore the old backdrop
|
|
//
|
|
if (OldBackdrop != NULL) {
|
|
OldBackdrop = Replace_BackDrop (OldBackdrop);
|
|
if (OldBackdrop != NULL) {
|
|
delete OldBackdrop;
|
|
OldBackdrop = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Frame_Update
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::On_Frame_Update (void)
|
|
{
|
|
DWORD time_now_ms = TIMEGETTIME();
|
|
|
|
//
|
|
// Enable or disable the suicide button
|
|
//
|
|
bool is_suicide_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client();// &&
|
|
//GameModeManager::Find("Combat") != NULL &&
|
|
//GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
bool can_suicide_now = (time_now_ms - LastSuicideTimeMs >= ACTION_TIMEOUT_MS);
|
|
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (can_suicide_now);
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (is_suicide_enabled);
|
|
|
|
//
|
|
// Enable or disable the change teams button
|
|
//
|
|
bool is_team_change_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client() &&
|
|
The_Game()->IsTeamChangingAllowed.Is_True() &&
|
|
(!(GameModeManager::Find("WOL") != NULL && GameModeManager::Find("WOL")->Is_Active()) || The_Game()->IsLaddered.Is_False());// &&
|
|
//GameModeManager::Find("Combat") != NULL &&
|
|
//GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
bool can_change_teams_now = (time_now_ms - LastChangeTeamTimeMs >= ACTION_TIMEOUT_MS);
|
|
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (can_change_teams_now);
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (is_team_change_enabled);
|
|
|
|
//
|
|
// Decrement the "delay on this screen" timer...
|
|
//
|
|
if (Timer > 0) {
|
|
Timer -= TimeManager::Get_Frame_Seconds ();
|
|
}
|
|
|
|
//
|
|
// Call the base class
|
|
//
|
|
MenuDialogClass::On_Frame_Update();
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Prompt_User
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::Prompt_User (void)
|
|
{
|
|
//
|
|
// Display the message box
|
|
//
|
|
if (cUserOptions::SkipIngameQuitConfirmDialog.Is_True()) {
|
|
Exit_Game ();
|
|
} else {
|
|
DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_TEXT054), TRANSLATE (IDS_EXIT_GAME_VERIFICATION), DlgMsgBox::YesNo, this);
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// HandleNotification
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::HandleNotification (DlgMsgBoxEvent &event)
|
|
{
|
|
if (event.Event () == DlgMsgBoxEvent::Yes) {
|
|
Exit_Game ();
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Exit_Game
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
CnCReferenceMenuClass::Exit_Game (void)
|
|
{
|
|
//
|
|
// Close the dialog
|
|
//
|
|
End_Dialog ();
|
|
|
|
GameInitMgrClass::End_Game ();
|
|
//GameInitMgrClass::Display_End_Game_Menu ();
|
|
|
|
if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
|
|
#ifdef MULTIPLAYERDEMO
|
|
DialogMgrClass::Flush_Dialogs ();
|
|
START_DIALOG (SplashOutroMenuDialogClass);
|
|
#else
|
|
extern void Stop_Main_Loop (int);
|
|
Stop_Main_Loop(EXIT_SUCCESS);
|
|
#endif // MULTIPLAYERDEMO
|
|
} else {
|
|
GameInitMgrClass::Display_End_Game_Menu ();
|
|
}
|
|
return ;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
bool is_suicide_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client() &&
|
|
GameModeManager::Find("Combat") != NULL &&
|
|
GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
//Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable (is_suicide_enabled);
|
|
//Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show (is_suicide_enabled);
|
|
|
|
//
|
|
// Enable or disable the change teams button
|
|
//
|
|
bool is_team_change_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client() &&
|
|
The_Game()->IsTeamChangingAllowed.Is_True() &&
|
|
(!(GameModeManager::Find("WOL") != NULL && GameModeManager::Find("WOL")->Is_Active()) || The_Game()->IsLaddered.Is_False()) &&
|
|
GameModeManager::Find("Combat") != NULL &&
|
|
GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable (is_team_change_enabled);
|
|
Get_Dlg_Item (IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show (is_team_change_enabled);
|
|
*/
|
|
|
|
/*
|
|
if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) {
|
|
extern void Stop_Main_Loop (int);
|
|
Stop_Main_Loop(EXIT_SUCCESS);
|
|
}
|
|
/**/
|
|
|