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CnC_Renegade/Code/Commando/dlgcncserverinfo.cpp

197 lines
5.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/dlgcncserverinfo.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/15/02 8:19p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgcncserverinfo.h"
#include "gamedata.h"
#include "resource.h"
#include "listctrl.h"
#include "imagectrl.h"
#include "playertype.h"
#include "combat.h"
#include "playermanager.h"
#include "player.h"
#include "soldier.h"
#include "gameinitmgr.h"
#include "gamemode.h"
#include "input.h"
#include "healthbarctrl.h"
#include "basecontroller.h"
#include "building.h"
#include "damage.h"
#include "vehicle.h"
#include "resource.h"
#include "WOLGMode.h"
#include <WWOnline\WOLUser.h>
#include "translatedb.h"
#include "string_ids.h"
#include "mousemgr.h"
#include "directinput.h"
////////////////////////////////////////////////////////////////
// Local constants
////////////////////////////////////////////////////////////////
enum
{
COL_OPTION,
COL_VALUE,
};
////////////////////////////////////////////////////////////////
//
// CNCServerInfoDialogClass
//
////////////////////////////////////////////////////////////////
CNCServerInfoDialogClass::CNCServerInfoDialogClass (void) :
MenuDialogClass (IDD_CNC_SERVER_INFO)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// ~CNCServerInfoDialogClass
//
////////////////////////////////////////////////////////////////
CNCServerInfoDialogClass::~CNCServerInfoDialogClass (void)
{
GameInitMgrClass::Continue_Game ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
CNCServerInfoDialogClass::On_Init_Dialog (void)
{
MenuDialogClass::On_Init_Dialog ();
MouseMgrClass::Show_Cursor (false);
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL);
if (list_ctrl != NULL) {
//
// Configure the columns
//
list_ctrl->Add_Column (TRANSLATE (IDS_MENU_SERVER_OPTION), 0.5F, Vector3 (1, 1, 1));
list_ctrl->Add_Column (TRANSLATE (IDS_MENU_VALUE), 0.5F, Vector3 (1, 1, 1));
//
// Get the current description of the game
//
WideStringClass description;
The_Game ()->Get_Description (description);
const WCHAR *buffer = description.Peek_Buffer ();
const WCHAR DELIMITER = L'\t';
const WCHAR NEWLINE = L'\n';
//
// Fill the settings into the list control
//
WideStringClass string (100, true);
int list_index = 0;
int item_index = 0;
int index = 0;
while (buffer[index] != 0) {
if (buffer[index] == DELIMITER) {
//
// Insert a new entry
//
item_index = list_ctrl->Insert_Entry (list_index ++, string);
string.Get_Buffer (100)[0] = 0;
} else if (buffer[index] == NEWLINE) {
//
// Fill in the setting value
//
item_index = list_ctrl->Set_Entry_Text (item_index, COL_VALUE, string);
string.Get_Buffer (100)[0] = 0;
} else {
//
// Simply add this character to the string
//
string += buffer[index];
}
index ++;
}
}
//
// Activate the menu game mode (if necessary)
//
GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
menu_game_mode->Activate ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Frame_Update
//
////////////////////////////////////////////////////////////////
void
CNCServerInfoDialogClass::On_Frame_Update (void)
{
//
// End the dialog when the user releases the player list key
//
int dik_id = Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_SERVER_INFO_TOGGLE);
if ((DirectInput::Get_Keyboard_Button (dik_id) & DirectInput::DI_BUTTON_HELD) == 0) {
End_Dialog ();
}
return ;
}