177 lines
5.3 KiB
C++
177 lines
5.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/dlgcontrols.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/09/01 1:27p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgcontrols.h"
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#include "dlgcontroltabs.h"
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#include "dlgcontrolsaveload.h"
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#include "resource.h"
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#include "tabctrl.h"
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#include "dialogresource.h"
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#include "inputconfigmgr.h"
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////////////////////////////////////////////////////////////////
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// Static member initialization
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////////////////////////////////////////////////////////////////
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ControlsMenuClass * ControlsMenuClass::_TheInstance = NULL;
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////////////////////////////////////////////////////////////////
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//
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// ControlsMenuClass
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//
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////////////////////////////////////////////////////////////////
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ControlsMenuClass::ControlsMenuClass (void) :
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MenuDialogClass (IDD_MENU_CONTROLS)
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{
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_TheInstance = this;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~ControlsMenuClass
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//
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////////////////////////////////////////////////////////////////
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ControlsMenuClass::~ControlsMenuClass (void)
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{
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_TheInstance = NULL;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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ControlsMenuClass::On_Init_Dialog (void)
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{
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
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if (tab_ctrl != NULL) {
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//
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// Add the tabs to the control
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//
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TABCTRL_ADD_TAB (tab_ctrl, ControlsBasicMvmtTabClass);
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TABCTRL_ADD_TAB (tab_ctrl, ControlsAttackTabClass);
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TABCTRL_ADD_TAB (tab_ctrl, ControlsWeaponsTabClass);
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TABCTRL_ADD_TAB (tab_ctrl, ControlsLookTabClass);
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TABCTRL_ADD_TAB (tab_ctrl, ControlsMultiPlayTabClass);
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}
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MenuDialogClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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ControlsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDCANCEL:
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case IDC_MENU_BACK_BUTTON:
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Apply_Changes ();
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break;
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case IDC_DEFAULTS_BUTTON:
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InputConfigMgrClass::Load_Default_Configuration ();
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break;
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case IDC_SAVELOAD_BUTTON:
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START_DIALOG (ControlSaveLoadMenuClass);
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break;
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Apply_Changes
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//
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////////////////////////////////////////////////////////////////
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void
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ControlsMenuClass::Apply_Changes (void)
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{
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//
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// Apply the changes on each tab
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//
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
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if (tab_ctrl != NULL) {
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if (tab_ctrl->Apply_Changes_On_Tabs ()) {
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//
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// Save the changes
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//
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InputConfigMgrClass::Save_Current_Configuration ();
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}
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}
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return;
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}
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////////////////////////////////////////////////////////////////
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//
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// Reload
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//
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////////////////////////////////////////////////////////////////
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void
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ControlsMenuClass::Reload (void)
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{
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//
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// Ask each tab to reload its data
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//
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TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
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if (tab_ctrl != NULL) {
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tab_ctrl->Reload_Tabs ();
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}
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return ;
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}
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