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CnC_Renegade/Code/Commando/dlgcontrols.cpp

177 lines
5.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgcontrols.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/09/01 1:27p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgcontrols.h"
#include "dlgcontroltabs.h"
#include "dlgcontrolsaveload.h"
#include "resource.h"
#include "tabctrl.h"
#include "dialogresource.h"
#include "inputconfigmgr.h"
////////////////////////////////////////////////////////////////
// Static member initialization
////////////////////////////////////////////////////////////////
ControlsMenuClass * ControlsMenuClass::_TheInstance = NULL;
////////////////////////////////////////////////////////////////
//
// ControlsMenuClass
//
////////////////////////////////////////////////////////////////
ControlsMenuClass::ControlsMenuClass (void) :
MenuDialogClass (IDD_MENU_CONTROLS)
{
_TheInstance = this;
return ;
}
////////////////////////////////////////////////////////////////
//
// ~ControlsMenuClass
//
////////////////////////////////////////////////////////////////
ControlsMenuClass::~ControlsMenuClass (void)
{
_TheInstance = NULL;
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
ControlsMenuClass::On_Init_Dialog (void)
{
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
if (tab_ctrl != NULL) {
//
// Add the tabs to the control
//
TABCTRL_ADD_TAB (tab_ctrl, ControlsBasicMvmtTabClass);
TABCTRL_ADD_TAB (tab_ctrl, ControlsAttackTabClass);
TABCTRL_ADD_TAB (tab_ctrl, ControlsWeaponsTabClass);
TABCTRL_ADD_TAB (tab_ctrl, ControlsLookTabClass);
TABCTRL_ADD_TAB (tab_ctrl, ControlsMultiPlayTabClass);
}
MenuDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
ControlsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDCANCEL:
case IDC_MENU_BACK_BUTTON:
Apply_Changes ();
break;
case IDC_DEFAULTS_BUTTON:
InputConfigMgrClass::Load_Default_Configuration ();
break;
case IDC_SAVELOAD_BUTTON:
START_DIALOG (ControlSaveLoadMenuClass);
break;
}
MenuDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// Apply_Changes
//
////////////////////////////////////////////////////////////////
void
ControlsMenuClass::Apply_Changes (void)
{
//
// Apply the changes on each tab
//
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
if (tab_ctrl != NULL) {
if (tab_ctrl->Apply_Changes_On_Tabs ()) {
//
// Save the changes
//
InputConfigMgrClass::Save_Current_Configuration ();
}
}
return;
}
////////////////////////////////////////////////////////////////
//
// Reload
//
////////////////////////////////////////////////////////////////
void
ControlsMenuClass::Reload (void)
{
//
// Ask each tab to reload its data
//
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
if (tab_ctrl != NULL) {
tab_ctrl->Reload_Tabs ();
}
return ;
}