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CnC_Renegade/Code/Commando/dlgcontrolslisttab.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgcontrolslisttab.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/15/02 5:52p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLGCONTROLSLISTTAB_H
#define __DLGCONTROLSLISTTAB_H
#include "childdialog.h"
#include "resource.h"
#include "vector.h"
#include "dlgmessagebox.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class InputCtrlClass;
////////////////////////////////////////////////////////////////
//
// ControlsListTabClass
//
////////////////////////////////////////////////////////////////
class ControlsListTabClass : public ChildDialogClass, public Observer<DlgMsgBoxEvent>
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ControlsListTabClass (int res_id);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Inherited
//
void On_Init_Dialog (void);
void On_Reload (void);
bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id);
//
// Configuration
//
void Add_Function (int function_id, int pri_ctrl_id, int sec_ctrl_id);
//
// Notifications
//
void HandleNotification (DlgMsgBoxEvent &event);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Load_Key_Mappings (void);
int Find_Function_By_Key (int curr_function_id, int key_id);
void Remap_Key (int ctrl_id, int function_id, int input_id);
void Clear_Key (int key_id, bool clear_zoom);
void Prompt_User (void);
const WCHAR * Get_Function_Name (int function_id);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
DynamicVectorClass<int> FunctionIDList;
DynamicVectorClass<int> PrimaryCtrlIDList;
DynamicVectorClass<int> SecondaryCtrlIDList;
int PendingOldFunctionID;
int PendingCtrlID;
int PendingFunctionID;
int PendingDIK_ID;
};
#endif //__DLGCONTROLSLISTTAB_H