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CnC_Renegade/Code/Commando/dlgcredits.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgcredits.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/27/02 11:33a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgcredits.h"
#include "wwfile.h"
#include "ffactory.h"
////////////////////////////////////////////////////////////////
//
// CreditsMenuClass
//
////////////////////////////////////////////////////////////////
CreditsMenuClass::CreditsMenuClass (void) :
MenuDialogClass (IDD_OPTIONS_CREDITS)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
CreditsMenuClass::On_Init_Dialog (void)
{
const char *CREDITS_TXT_FILENAME = "credits.txt";
//
// Open the text file
//
FileClass *credits_txt_file = _TheFileFactory->Get_File (CREDITS_TXT_FILENAME);
if (credits_txt_file != NULL && credits_txt_file->Is_Available ()) {
if (credits_txt_file->Open ()) {
//
// Read the data from the file
//
int size = credits_txt_file->Size ();
StringClass ascii_text;
credits_txt_file->Read (ascii_text.Get_Buffer (size + 1), size);
ascii_text.Peek_Buffer ()[size] = 0;
//
// Convert the text to wide character format and
// strip off any carriage-returns
//
WideStringClass wide_text;
WCHAR *buffer = wide_text.Get_Buffer (size + 1);
int dest_index = 0;
int len = ascii_text.Get_Length ();
for (int index = 0; index < len; index ++) {
if (ascii_text[index] != '\r') {
buffer[dest_index ++] = (unsigned char)ascii_text[index];
}
}
buffer[dest_index] = 0;
//
// Put the text into the control
//
Set_Dlg_Item_Text (IDC_CREDITS_EDIT, wide_text);
}
//
// Close the text file
//
_TheFileFactory->Return_File (credits_txt_file);
}
MenuDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
CreditsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
MenuDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}