This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/dlgevaobjectivestab.cpp

301 lines
8.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/dlgevaobjectivestab.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/07/01 12:28p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgevaobjectivestab.h"
#include "listctrl.h"
#include "string_ids.h"
#include "translatedb.h"
#include "objectives.h"
#include "imagectrl.h"
////////////////////////////////////////////////////////////////
// Local constants
////////////////////////////////////////////////////////////////
enum
{
COL_PRIORITY = 0,
COL_TEXT,
COL_STATUS
};
//
// This is extremely poor, but I need to get the index
// of the currently displayed POG in the HUD.
//
extern int CurrentObjectiveIndex;
////////////////////////////////////////////////////////////////
//
// EvaObjectivesTabClass
//
////////////////////////////////////////////////////////////////
EvaObjectivesTabClass::EvaObjectivesTabClass (void) :
ChildDialogClass (IDD_ENCYCLOPEDIA_OBJECTIVES_TAB)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
EvaObjectivesTabClass::On_Init_Dialog (void)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_OBJECTIVES_LIST_CTRL);
if (list_ctrl != NULL) {
//
// Configure the list control
//
list_ctrl->Add_Column (TRANSLATE (IDS_OBJHDR_PRIORITY), 0.25F, Vector3 (1, 1, 1));
list_ctrl->Add_Column (TRANSLATE (IDS_OBJHDR_OBJECTIVE), 0.5F, Vector3 (1, 1, 1));
list_ctrl->Add_Column (TRANSLATE (IDS_OBJHDR_STATUS), 0.25F, Vector3 (1, 1, 1));
Fill_Objectives_List ();
}
ChildDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
EvaObjectivesTabClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
ChildDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_Sel_Change
//
////////////////////////////////////////////////////////////////
void
EvaObjectivesTabClass::On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index)
{
if (ctrl_id == IDC_OBJECTIVES_LIST_CTRL) {
Update_Curr_Objective_Controls ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Curr_Objective_Controls
//
////////////////////////////////////////////////////////////////
void
EvaObjectivesTabClass::Update_Curr_Objective_Controls (void)
{
//
// Get a pointer to the list controls
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_OBJECTIVES_LIST_CTRL);
ImageCtrlClass *image_ctrl = (ImageCtrlClass *)Get_Dlg_Item (IDC_IMAGE);
if (list_ctrl == NULL || image_ctrl == NULL) {
return ;
}
//
// Get the current selection from the list control
//
int curr_sel = list_ctrl->Get_Curr_Sel ();
if (curr_sel >= 0) {
Objective *objective = ObjectiveManager::Get_Objective (list_ctrl->Get_Entry_Data (curr_sel, 0));
if (objective != NULL) {
//
// Put the long description into the edit control
//
Set_Dlg_Item_Text (IDC_DESCRIPTION_EDIT, TRANSLATE (objective->LongDescriptionID));
//
// Configure the image ctrl
//
image_ctrl->Set_Texture (objective->HUDPogTextureName);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Fill_Objectives_List
//
////////////////////////////////////////////////////////////////
void
EvaObjectivesTabClass::Fill_Objectives_List (void)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_OBJECTIVES_LIST_CTRL);
if (list_ctrl == NULL) {
return ;
}
//
// Loop over all the objectives
//
int count = ObjectiveManager::Get_Objective_Count ();
for (int index = 0; index < count; index ++) {
Objective *objective = ObjectiveManager::Get_Objective (index);
if (objective != NULL) {
//
// Don't display hidden objectives (unless you really want to)
//
if ( objective->Status != ObjectiveManager::STATUS_HIDDEN ||
ObjectiveManager::Is_Objective_Debug_Mode_Enabled ())
{
//
// Add this entry to the list
//
int item_index = list_ctrl->Insert_Entry (index, objective->Type_To_Name ());
if (item_index != -1) {
WideStringClass text = TRANSLATE (objective->ShortDescriptionID);
//
// Strip off the line delimiter (if necessary)
//
if (text.Get_Length () > 0 && text[text.Get_Length () - 1] == L'\n') {
text.Erase (text.Get_Length () - 1, 1);
}
list_ctrl->Set_Entry_Text (item_index, COL_TEXT, text);
list_ctrl->Set_Entry_Text (item_index, COL_STATUS, objective->Status_To_Name ());
list_ctrl->Set_Entry_Data (item_index, 0, index);
//
// Colorize this entry
//
Vector3 color = objective->Type_To_Color ();
list_ctrl->Set_Entry_Color (item_index, COL_PRIORITY, color);
list_ctrl->Set_Entry_Color (item_index, COL_TEXT, color);
list_ctrl->Set_Entry_Color (item_index, COL_STATUS, color);
}
}
}
}
//
// Sort the objectives...
//
list_ctrl->Sort (ListSortCallback, 0);
//
// Select the first entry by default
//
if (count > 0) {
list_ctrl->Set_Curr_Sel (0);
Update_Curr_Objective_Controls ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// ListSortCallback
//
////////////////////////////////////////////////////////////////
int CALLBACK
EvaObjectivesTabClass::ListSortCallback
(
ListCtrlClass * list_ctrl,
int item_index1,
int item_index2,
uint32 user_param
)
{
int count = list_ctrl->Get_Entry_Count ();
Objective *objective1 = ObjectiveManager::Get_Objective (list_ctrl->Get_Entry_Data (item_index1, 0));
Objective *objective2 = ObjectiveManager::Get_Objective (list_ctrl->Get_Entry_Data (item_index2, 0));
int result = 0;
//
// Sort the objective based on status
//
if ( objective1->Status != ObjectiveManager::STATUS_ACCOMPLISHED &&
objective2->Status == ObjectiveManager::STATUS_ACCOMPLISHED)
{
result = -1;
} else if ( objective1->Status == ObjectiveManager::STATUS_ACCOMPLISHED &&
objective2->Status != ObjectiveManager::STATUS_ACCOMPLISHED)
{
result = 1;
} else {
if (item_index1 < CurrentObjectiveIndex) {
item_index1 += count;
}
if (item_index2 < CurrentObjectiveIndex) {
item_index2 += count;
}
//
// Sort based on relative position to the current objective
//
result = (item_index1 - item_index2);
}
return result;
}