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CnC_Renegade/Code/Commando/donateevent.cpp

166 lines
5.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/donateevent.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 12/06/01 5:13p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "donateevent.h"
#include <stdio.h>
#include <stdlib.h>
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "networkobjectmgr.h"
#include "gameobjmanager.h"
#include "playermanager.h"
#include "apppackettypes.h"
#include "sctextobj.h"
#include "translatedb.h"
#include "string_ids.h"
//
// Class statics
//
const int cDonateEvent::MinimumAcceptableDonation = 100;
DECLARE_NETWORKOBJECT_FACTORY(cDonateEvent, NETCLASSID_DONATEEVENT);
//-----------------------------------------------------------------------------
cDonateEvent::cDonateEvent(void)
{
SenderId = 0;
Amount = 0;
RecipientId = 0;
Set_App_Packet_Type(APPPACKETTYPE_DONATEEVENT);
}
//-----------------------------------------------------------------------------
void
cDonateEvent::Init(int amount, int recipient_id)
{
WWASSERT(cNetwork::I_Am_Client());
WWASSERT(amount >= MinimumAcceptableDonation);
SenderId = cNetwork::Get_My_Id();
Amount = amount;
RecipientId = recipient_id;
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
if (cNetwork::I_Am_Server()) {
Act();
} else {
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cDonateEvent::Act(void)
{
WWASSERT(cNetwork::I_Am_Server());
cPlayer * p_donor = cPlayerManager::Find_Player(SenderId);
cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId);
if (p_donor != NULL &&
p_recipient != NULL &&
Amount >= cDonateEvent::Get_Minimum_Acceptable_Donation() &&
(p_donor->Get_Player_Type() == p_recipient->Get_Player_Type()) &&
p_donor->Get_Money() >= Amount) {
p_donor->Increment_Money(-Amount);
p_recipient->Increment_Money(Amount);
//
// Notify recipient
//
WideStringClass text;
text.Format(L"%s (%d %s, %s).",
TRANSLATE(IDS_MP_DONATION_RECEIVED),
Amount,
TRANSLATE(IDS_MP_MONEY),
p_donor->Get_Name());
cScTextObj * p_message = new cScTextObj;
p_message->Init(text, TEXT_MESSAGE_PRIVATE, false, HOST_TEXT_SENDER,
p_recipient->Get_Id());
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cDonateEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Client());
cNetEvent::Export_Creation(packet);
WWASSERT(SenderId > 0);
WWASSERT(RecipientId > 0);
packet.Add(SenderId);
packet.Add(Amount);
packet.Add(RecipientId);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cDonateEvent::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Server());
packet.Get(SenderId);
packet.Get(Amount);
packet.Get(RecipientId);
WWASSERT(SenderId > 0);
WWASSERT(RecipientId > 0);
Act();
}