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CnC_Renegade/Code/Commando/godmodeevent.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/godmodeevent.cpp $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 12/24/01 2:10p $*
* *
* $Revision:: 10 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "godmodeevent.h"
#include <stdio.h>
#include <stdlib.h>
#include "networkobjectfactory.h"
#include "cnetwork.h"
#include "networkobjectmgr.h"
#include "playermanager.h"
#include "gameobjmanager.h"
#include "devoptions.h"
#include "textdisplay.h"
#include "apppackettypes.h"
#include "realcrc.h"
DECLARE_NETWORKOBJECT_FACTORY(cGodModeEvent, NETCLASSID_GODMODEEVENT);
//-----------------------------------------------------------------------------
cGodModeEvent::cGodModeEvent(void)
{
SenderId = 0;
Set_App_Packet_Type(APPPACKETTYPE_GODMODEEVENT);
}
//-----------------------------------------------------------------------------
void
cGodModeEvent::Init(StringClass & password)
{
WWASSERT(cNetwork::I_Am_Client());
SenderId = cNetwork::Get_My_Id();
Password = password;
Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
if (cNetwork::I_Am_Server()) {
Act();
} else {
Set_Object_Dirty_Bit(0, BIT_CREATION, true);
}
}
//-----------------------------------------------------------------------------
void
cGodModeEvent::Act(void)
{
WWASSERT(cNetwork::I_Am_Server());
#ifdef WWDEBUG
if (!Password.Is_Empty())
{
WWDEBUG_SAY(("mike %u\n", CRC_Stringi(Password)));
}
if (cDevOptions::IBelieveInGod.Is_True() || CRC_Stringi(Password) == 4014842490)
{
cPlayer * p_player = cPlayerManager::Find_Player(SenderId);
if (p_player != NULL) {
p_player->Invulnerable.Toggle();
p_player->Mark_As_Modified();
if (p_player->Invulnerable.Is_True()) {
//
// Free weapons and keys!
//
SoldierGameObj * p_soldier = GameObjManager::Find_Soldier_Of_Client_ID(p_player->Get_Id());
if (p_soldier != NULL) {
p_soldier->Give_All_Weapons();
for (int i = 0; i < 32; i++) {
p_soldier->Give_Key(i);
}
}
//
// Shitloads of cash !
//
p_player->Increment_Money(100000);
}
}
}
else
{
if (Get_Text_Display()) {
WWASSERT(Get_Text_Display() != NULL);
Get_Text_Display()->Print_System("God status toggle request ignored due to your atheism.");
}
}
#endif // WWDEBUG
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGodModeEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Client());
cNetEvent::Export_Creation(packet);
WWASSERT(SenderId > 0);
packet.Add(SenderId);
packet.Add_Terminated_String((LPCSTR) Password, true);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cGodModeEvent::Import_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Server());
cNetEvent::Import_Creation(packet);
packet.Get(SenderId);
packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true);
WWASSERT(SenderId > 0);
Act();
}