This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/inputconfig.h

130 lines
4.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/inputconfig.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/18/01 12:44p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __INPUT_CONFIG_H
#define __INPUT_CONFIG_H
#include "widestring.h"
#include "wwstring.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class ChunkSaveClass;
class ChunkLoadClass;
////////////////////////////////////////////////////////////////
//
// InputConfigClass
//
////////////////////////////////////////////////////////////////
class InputConfigClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
InputConfigClass (void) :
IsDefault (false),
IsCustom (false) {}
InputConfigClass (const InputConfigClass &src) :
IsDefault (false),
IsCustom (false) { *this = src; }
~InputConfigClass (void) {}
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
bool operator== (const InputConfigClass &src) { return false; }
bool operator!= (const InputConfigClass &src) { return true; }
const InputConfigClass &operator= (const InputConfigClass &src);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Accessors
//
const WCHAR * Get_Display_Name (void) const { return DisplayName; }
const char * Get_Filename (void) const { return Filename; }
void Set_Display_Name (const WCHAR *name) { DisplayName = name; }
void Set_Filename (const char *name) { Filename = name; }
//
// Flags
//
bool Is_Default (void) const { return IsDefault; }
bool Is_Custom (void) const { return IsCustom; }
void Set_Is_Default (bool onoff) { IsDefault = onoff; }
void Set_Is_Custom (bool onoff) { IsCustom = onoff; }
//
// Save/load support
//
void Save (ChunkSaveClass &csave);
void Load (ChunkLoadClass &cload);
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
void Load_Variables (ChunkLoadClass &cload);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
WideStringClass DisplayName;
StringClass Filename;
bool IsDefault;
bool IsCustom;
};
#endif //__INPUT_CONFIG_H