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CnC_Renegade/Code/Commando/langmode.h

68 lines
3.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/langmode.h $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 11/16/01 1:30p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef LANGMODE_H
#define LANGMODE_H
#include "GameMode.h"
#include "LanChat.h"
#define PLC LanGameModeClass::Get_Lan_Interface()
//
// Game Mode to do LAN interface
//
class LanGameModeClass :
public GameModeClass
{
public:
static cLanChat * Get_Lan_Interface(void);
virtual const char *Name(void) { return "LAN"; } // the name of this mode
virtual void Init(void); // called when the mode is activated
virtual void Shutdown(void); // called when the mode is deactivated
virtual void Think(void); // called each time through the main loop
virtual void Render(void) {}; // called each time through the main loop
private:
static cLanChat * PLanChat;
};
#endif // LANGMODE_H