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CnC_Renegade/Code/Commando/playerkill.cpp

199 lines
6.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/playerkill.cpp $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/09/01 12:31p $*
* *
* $Revision:: 10 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "playerkill.h"
#include <stdio.h>
#include <stdlib.h>
#include "networkobjectfactory.h"
#include "textdisplay.h"
#include "wwaudio.h"
#include "playermanager.h"
#include "matrix3d.h"
#include "cnetwork.h"
#include "gametype.h"
#include "translatedb.h"
#include "string_ids.h"
#include "apppackettypes.h"
#include "messagewindow.h"
DECLARE_NETWORKOBJECT_FACTORY(cPlayerKill, NETCLASSID_PLAYERKILL);
//-----------------------------------------------------------------------------
cPlayerKill::cPlayerKill(void)
{
KillerId = PLAYER_ID_UNKNOWN;
VictimId = PLAYER_ID_UNKNOWN;
Set_App_Packet_Type(APPPACKETTYPE_PLAYERKILLEVENT);
}
//-----------------------------------------------------------------------------
void
cPlayerKill::Init(int killer_id, int victim_id)
{
WWASSERT(cNetwork::I_Am_Server());
KillerId = killer_id;
VictimId = victim_id;
//
// This skips the local client
//
Set_Object_Dirty_Bit(BIT_CREATION, true);
if (cNetwork::I_Am_Client())
{
Act();
}
}
//-----------------------------------------------------------------------------
void
cPlayerKill::Act(void)
{
if (IS_MISSION ||
GameModeManager::Find("Menu")->Is_Active() ||
!GameModeManager::Find("Combat")->Is_Active()) {
return;
}
WideStringClass killer_name = TRANSLATION(IDS_MP_SOMEBODY);
WideStringClass victim_name = TRANSLATION(IDS_MP_SOMEBODY);
cPlayer * p_killer = NULL;
cPlayer * p_victim = NULL;
if (KillerId != PLAYER_ID_UNKNOWN) {
p_killer = cPlayerManager::Find_Player(KillerId);
if (p_killer != NULL) {
killer_name = p_killer->Get_Name();
}
}
if (VictimId != PLAYER_ID_UNKNOWN) {
p_victim = cPlayerManager::Find_Player(VictimId);
if (p_victim != NULL) {
victim_name = p_victim->Get_Name();
}
}
/*
if (cPlayerManager::Is_Kill_Treasonous(p_killer, p_victim)) {
WideStringClass formatted_text;
formatted_text.Format(
L"%s %s %s\n",
killer_name,
TRANSLATION(IDS_MP_TREASON_PHRASE),
victim_name);
WWASSERT(Get_Text_Display() != NULL);
Get_Text_Display()->Print_Informational(formatted_text);
} else {
WideStringClass formatted_text;
formatted_text.Format(
L"%s %s %s\n",
killer_name,
TRANSLATION(IDS_MP_DEFAULT_KILL_PHRASE),
victim_name);
WWASSERT(Get_Text_Display() != NULL);
Get_Text_Display()->Print_Informational(formatted_text);
if (cNetwork::I_Am_Client() && KillerId == cNetwork::Get_My_Id() &&
KillerId != VictimId) {
WWAudioClass::Get_Instance()->Create_Instant_Sound("My_Kill", Matrix3D(1));
}
}
*/
if (p_killer != NULL && p_victim != NULL) {
WWASSERT(CombatManager::Get_Message_Window() != NULL);
//
// Determine which message to display
//
WideStringClass message;
if (cPlayerManager::Is_Kill_Treasonous(p_killer, p_victim)) {
message.Format(TRANSLATION(IDS_MP_TREASON_PHRASE));
} else {
message.Format(TRANSLATION(IDS_MP_DEFAULT_KILL_PHRASE));
if (cNetwork::I_Am_Client() && KillerId == cNetwork::Get_My_Id() &&
KillerId != VictimId) {
WWAudioClass::Get_Instance()->Create_Instant_Sound("My_Kill", Matrix3D(1));
}
}
//
// Display the message...
//
WideStringClass formatted_text;
formatted_text.Format(L"%s %s %s\n", killer_name.Peek_Buffer (), message.Peek_Buffer (), victim_name.Peek_Buffer ());
CombatManager::Get_Message_Window ()->Add_Message (formatted_text, p_killer->Get_Color ());
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cPlayerKill::Export_Creation(BitStreamClass & packet)
{
cNetEvent::Export_Creation(packet);
packet.Add(KillerId);
packet.Add(VictimId);
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cPlayerKill::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Only_Client());
packet.Get(KillerId);
packet.Get(VictimId);
Act();
}