This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/regfloat.h

52 lines
1.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: regfloat.h
// Author: Tom Spencer-Smith
// Date: Dec 1998
// Description:
//
//-----------------------------------------------------------------------------
#if defined(_MSV_VER)
#pragma once
#endif
#ifndef REGFLOAT_H
#define REGFLOAT_H
#include "bittype.h"
//-----------------------------------------------------------------------------
class cRegistryFloat
{
public:
cRegistryFloat(LPCSTR registry_location, LPCSTR key_name, float initial_value);
void Set(float value);
float Get(void) const {return Value;}
private:
float Value;
char RegistryLocation[400];
char KeyName[100];
};
//-----------------------------------------------------------------------------
#endif // REGFLOAT_H