167 lines
5.4 KiB
C++
167 lines
5.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/commando/renegadecheatmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/06/01 11:06a $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "renegadecheatmgr.h"
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#include "player.h"
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#include "playermanager.h"
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#include "combat.h"
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#include "cnetwork.h"
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#include "registry.h"
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#include "_globals.h"
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//////////////////////////////////////////////////////////////////////
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// Global instance
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//////////////////////////////////////////////////////////////////////
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static RenegadeCheatMgrClass _TheCheatMgr;
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//////////////////////////////////////////////////////////////////////
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// Constants
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//////////////////////////////////////////////////////////////////////
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//static const char *KEY_NAME_SETTINGS = "Software\\Westwood\\Renegade\\Options";
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static const char *VALUE_NAME_CHEATS = "Cheats";
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//////////////////////////////////////////////////////////////////////
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//
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// RenegadeCheatMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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RenegadeCheatMgrClass::RenegadeCheatMgrClass (void)
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{
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//
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// Attempt to open the registry key
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
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if (registry.Is_Valid ()) {
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//
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// Read the values from the registry
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//
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//Flags = registry.Get_Int (VALUE_NAME_CHEATS, 0);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~RenegadeCheatMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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RenegadeCheatMgrClass::~RenegadeCheatMgrClass (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Enable_Cheat
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//
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//////////////////////////////////////////////////////////////////////
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void
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RenegadeCheatMgrClass::Enable_Cheat (int cheat, bool onoff)
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{
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#if 0
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CheatMgrClass::Enable_Cheat (cheat, onoff);
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//
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// Save the values to the registry
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//
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RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
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if (registry.Is_Valid ()) {
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registry.Set_Int (VALUE_NAME_CHEATS, Flags);
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}
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if (cheat == CHEAT_INVULNERABILITY) {
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//
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// This may seem strange, but we only want to allow cheating in single
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// player and we need to be a client (which means we are a player).
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//
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if (IS_SOLOPLAY && CombatManager::I_Am_Client ()) {
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//
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// Make the current player invulnerable or not
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//
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cPlayer *player = cPlayerManager::Find_Player (cNetwork::Get_My_Id ());
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if (player != NULL) {
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player->Invulnerable.Set (onoff);
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player->Mark_As_Modified();
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}
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}
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} else if (cheat == CHEAT_ALL_WEAPONS) {
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//
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// Grant all weapons to the player
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//
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if (onoff && IS_SOLOPLAY && COMBAT_STAR != NULL) {
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COMBAT_STAR->Give_All_Weapons ();
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}
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}
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#endif //0
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Apply_Cheats
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//
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//////////////////////////////////////////////////////////////////////
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void
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RenegadeCheatMgrClass::Apply_Cheats (void)
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{
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#if 0
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CheatMgrClass::Apply_Cheats ();
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//
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// Just force the options to be re-enabled
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//
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Enable_Cheat (CHEAT_INVULNERABILITY, Is_Cheat_Set (CHEAT_INVULNERABILITY));
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Enable_Cheat (CHEAT_INFINITE_AMMO, Is_Cheat_Set (CHEAT_INFINITE_AMMO));
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Enable_Cheat (CHEAT_ALL_WEAPONS, Is_Cheat_Set (CHEAT_ALL_WEAPONS));
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#endif //0
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return ;
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}
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