505 lines
No EOL
13 KiB
C++
505 lines
No EOL
13 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/commando/renegadedialogmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/19/02 2:00p $*
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* *
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* $Revision:: 51 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "renegadedialogmgr.h"
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#include "dialogmgr.h"
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#include "dialogbase.h"
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#include "dialogtests.h"
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#include "dialogresource.h"
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#include "dlgloadspgame.h"
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#include "dlgevaencyclopedia.h"
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#include "dlgmultiplayoptions.h"
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#include "dlgcharacteroptions.h"
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#include "dlgcheatoptions.h"
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#include "dlgtechoptions.h"
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#include "dlgmovieoptions.h"
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#include "dlgpreviewoptions.h"
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#include "dlgcredits.h"
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#include "inputctrl.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "dlgmplanhostoptions.h"
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#include "dlginternetoptions.h"
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#include "gamemode.h"
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#include "dlgmplangamelist.h"
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#include "directinput.h"
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#include "input.h"
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#include "dlgmainmenu.h"
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#include "dlgwebpage.h"
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#include "dlgmpwolpagebuddy.h"
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#include "dlgmpwolbuddies.h"
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#include "dlgmpwolchat.h"
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#include "dlgmpwolgamelist.h"
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#include "dlgsavegame.h"
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#include "dlgcontrols.h"
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#include "dlgmpwolquickmatchoptions.h"
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#include "dlgmpwolmain.h"
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#include "dlgwolsettings.h"
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#include "dlghelpscreen.h"
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#include "dlgcncreference.h"
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#include "wwmemlog.h"
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#include "consolemode.h"
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#include "specialbuilds.h"
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////////////////////////////////////////////////////////////////
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// Globals
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////////////////////////////////////////////////////////////////
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WWUIInputClass * _TheWWUIInput = NULL;
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////////////////////////////////////////////////////////////////
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// Static data
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////////////////////////////////////////////////////////////////
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DialogFactoryBaseClass *FactoryArray[FACTORY_COUNT] =
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{
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new DialogFactoryClass<StartSPGameDialogClass>,
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NULL,
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NULL,
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new DialogFactoryClass<OptionsMenuClass>,
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new DialogFactoryClass<DifficultyMenuClass>,
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NULL, //IDC_MENU_START_TUTORIAL_BUTTON
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new DialogFactoryClass<LoadSPGameMenuClass>,
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NULL, //IDC_MENU_DIFFCULTY01_BUTTON
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NULL, //IDC_MENU_DIFFCULTY02_BUTTON
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NULL, //IDC_MENU_DIFFCULTY04_BUTTON
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NULL, //IDC_MENU_DIFFCULTY04_BUTTON
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new DialogFactoryClass<ControlsMenuClass>,
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new DialogFactoryClass<CharacterOptionsMenuClass>,
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new DialogFactoryClass<CheatOptionsMenuClass>,
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new DialogFactoryClass<TechOptionsMenuClass>,
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new DialogFactoryClass<MovieOptionsMenuClass>,
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new DialogFactoryClass<PreviewOptionsMenuClass>,
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new DialogFactoryClass<CreditsMenuClass>,
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new DialogFactoryClass<QuitVerificationDialogClass>,
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new DialogFactoryClass<EVAEncyclopediaMenuClass>,
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new DialogFactoryClass<MainMenuDialogClass>,
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new DialogFactoryClass<SaveGameMenuClass>,
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new DialogFactoryClass<MPLanMenuClass>,
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//new DialogFactoryClass<MPInternetMenuClass>,
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NULL,
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NULL,//new DialogFactoryClass<MPGameMenuClass>,
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new DialogFactoryClass<MPJoinMenuClass>,
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NULL,//new DialogFactoryClass<MPServerStartMenuClass>,
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new DialogFactoryClass<MultiplayOptionsMenuClass>,
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NULL,
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new DialogFactoryClass<MPWolMainMenuClass>,
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new DialogFactoryClass<MPLanGameListMenuClass>,
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NULL, //IDC_MENU_MP_LAN_JOIN_BUTTON
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NULL, //IDC_MENU_MP_LAN_START_BUTTON
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};
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////////////////////////////////////////////////////////////////
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// Local Prototypes
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////////////////////////////////////////////////////////////////
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bool CALLBACK Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param);
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void Stop_Main_Loop (int);
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////////////////////////////////////////////////////////////////
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// RenegadeUIInputClass
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////////////////////////////////////////////////////////////////
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class RenegadeUIInputClass : public WWUIInputClass
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{
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const Vector3 &
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Get_Mouse_Pos (void) const
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{
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DirectInput::Get_Cursor_Pos (&MousePos);
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return MousePos;
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}
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void
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Set_Mouse_Pos (const Vector3 &pos)
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{
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MousePos = pos;
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DirectInput::Reset_Cursor_Pos (Vector2 (pos.X, pos.Y));
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return ;
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}
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bool
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Is_Button_Down (int vk_mouse_button_id)
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{
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bool retval = false;
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switch (vk_mouse_button_id)
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{
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case VK_LBUTTON:
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retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_LEFT);
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break;
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case VK_MBUTTON:
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retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_CENTER);
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break;
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case VK_RBUTTON:
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retval = Input::Is_Button_Down (DirectInput::BUTTON_MOUSE_RIGHT);
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break;
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}
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return retval;
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}
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void
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Enter_Menu_Mode (void)
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{
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Input::Menu_Enable (true);
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return ;
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}
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void
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Exit_Menu_Mode (void)
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{
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Input::Menu_Enable (false);
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DirectInput::Eat_Mouse_Held_States ();
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return ;
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}
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private:
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mutable Vector3 MousePos;
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};
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////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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////////////////////////////////////////////////////////////////
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void
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RenegadeDialogMgrClass::Initialize (void)
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{
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WWMEMLOG(MEM_GAMEDATA);
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const char * STYLE_MGR_INI = "stylemgr.ini";
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_TheWWUIInput = new RenegadeUIInputClass;
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_TheWWUIInput->InitIME(MainWindow);
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//
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// Simple-pass thru to the WWUI dialog mgr system
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//
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if (!ConsoleBox.Is_Exclusive()) {
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DialogBaseClass::Set_Default_Command_Handler (Default_On_Command);
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DialogMgrClass::Initialize (STYLE_MGR_INI);
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}
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DialogMgrClass::Install_Input (_TheWWUIInput);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Do_Simple_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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RenegadeDialogMgrClass::Do_Simple_Dialog (int dlg_res_id)
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{
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//
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// Show the dialog
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//
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PopupDialogClass *dialog = new PopupDialogClass (dlg_res_id);
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dialog->Start_Dialog ();
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REF_PTR_RELEASE (dialog);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Goto_Location
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//
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////////////////////////////////////////////////////////////////
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void
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RenegadeDialogMgrClass::Goto_Location (LOCATION location)
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{
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WWMEMLOG(MEM_GAMEDATA);
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switch (location)
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{
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case LOC_MAIN_MENU:
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MainMenuDialogClass::Display ();
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break;
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case LOC_SPLASH_IN:
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START_DIALOG (SplashIntroMenuDialogClass);
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break;
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case LOC_SPLASH_OUT:
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START_DIALOG (SplashOutroMenuDialogClass);
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break;
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case LOC_INTERNET_MAIN:
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MPWolMainMenuClass::Display ();
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break;
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case LOC_INTERNET_GAME_LIST:
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MPWolGameListMenuClass::DoDialog ();
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break;
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case LOC_LAN_MAIN:
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MPLanGameListMenuClass::Display ();
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break;
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case LOC_ENCYCLOPEDIA:
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EVAEncyclopediaMenuClass::Display ();
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break;
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case LOC_OBJECTIVES:
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EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_OBJECTIVES);
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break;
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case LOC_MAP:
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EVAEncyclopediaMenuClass::Display (EVAEncyclopediaMenuClass::TAB_MAP);
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break;
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case LOC_CNC_REFERENCE:
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CnCReferenceMenuClass::Display ();
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break;
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case LOC_LOAD_GAME:
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LoadSPGameMenuClass::Display ();
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break;
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case LOC_IN_GAME_HELP:
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HelpScreenDialogClass::Display ();
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break;
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//GAMESPY
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case LOC_GAMESPY_MAIN:
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START_DIALOG (GameSpyMainDialogClass);
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break;
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}
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//
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// Activate the menu game mode (if necessary)
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//
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GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
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if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
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menu_game_mode->Activate ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Shutdown
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//
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////////////////////////////////////////////////////////////////
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void
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RenegadeDialogMgrClass::Shutdown (void)
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{
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//
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// Simple-pass thru to the WWUI dialog mgr system
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//
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DialogMgrClass::Shutdown ();
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//
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// Release our hold on the input mechanism
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//
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REF_PTR_RELEASE (_TheWWUIInput);
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//
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// Free the factories so we don't get memory leaks when we quit. ST - 6/11/2001 8:23PM
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//
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for (int i=0 ; i<FACTORY_COUNT ; i++) {
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if (FactoryArray[i]) {
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delete FactoryArray[i];
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FactoryArray[i] = NULL;
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Default_On_Command
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//
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////////////////////////////////////////////////////////////////
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bool CALLBACK
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Default_On_Command (DialogBaseClass *dialog, int ctrl_id, int mesage_id, DWORD param)
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{
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bool handled = true;
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//
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// Is this one of our "auto-link" buttons?
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//
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if (ctrl_id >= DIALOG_LINK_FIRST && ctrl_id < DIALOG_LINK_LAST) {
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if (FactoryArray[ctrl_id - DIALOG_LINK_FIRST] != NULL) {
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//
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// Do the dialog associated with this command
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//
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FactoryArray[ctrl_id - DIALOG_LINK_FIRST]->Do_Dialog ();
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}
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}
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switch (ctrl_id)
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{
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case IDC_MENU_BACK_BUTTON:
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case IDC_BACK:
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case IDCANCEL:
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{
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dialog->End_Dialog ();
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break ;
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}
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case IDC_MP_SHORTCUT_NEWS:
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DlgWebPage::DoDialog("News");
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break;
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case IDC_MP_SHORTCUT_CLANS:
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DlgWebPage::DoDialog("BattleClans");
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break;
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case IDC_MP_SHORTCUT_RANKINGS:
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DlgWebPage::DoDialog("Ladder");
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break;
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case IDC_MP_SHORTCUT_ACCOUNT:
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DlgWOLSettings::DoDialog();
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break;
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#ifdef QUICKMATCH_OPTIONS
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case IDC_MP_SHORTCUT_QUICKMATCH_OPTIONS:
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START_DIALOG(MPWolQuickMatchOptionsMenuClass);
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break;
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#endif // QUICKMATCH_OPTIONS
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case IDC_MP_SHORTCUT_NET_STATUS:
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DlgWebPage::DoDialog("NetStatus");
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break;
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case IDC_MP_SHORTCUT_BUDDIES:
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MPWolBuddiesMenuClass::Display();
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break;
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case IDC_MP_SHORTCUT_PAGE_BUDDY:
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START_DIALOG (MPWolPageBuddyPopupClass);
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break;
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case IDC_MP_SHORTCUT_CHAT:
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MPWolChatMenuClass::DoDialog();
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break;
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case IDC_MP_SHORTCUT_GAMELIST:
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MPWolGameListMenuClass::DoDialog();
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break;
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case IDC_MP_SHORTCUT_INTERNET_OPTIONS:
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START_DIALOG (MultiplayOptionsMenuClass);
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break;
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case IDC_QUIT:
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#ifdef MULTIPLAYERDEMO
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DialogMgrClass::Flush_Dialogs ();
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START_DIALOG (SplashOutroMenuDialogClass);
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/*dialog->End_Dialog ();
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{
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MainMenuDialogClass *main_menu = MainMenuDialogClass::Get_Instance ();
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if (main_menu != NULL) {
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main_menu->End_Dialog ();
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}
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}*/
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#else
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Stop_Main_Loop (EXIT_SUCCESS);
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#endif //MULTIPLAYERDEMO
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break ;
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default:
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handled = false;
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break;
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}
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return handled;
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}
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//
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// Called as follows: If IDS_TEST is the string you wish to load and
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// WCHAR Buffer[128] is your buffer, the call would be
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// MyLoadStringW(IDS_TEST,Buffer,128);
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// If it succeeds, the function returns the number of characters copied
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// into the buffer, not including the NULL terminating character, or
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// zero if the string resource does not exist.
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//
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int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len)
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{
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//
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// Compute the block and offset
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//
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int block = (str_id >> 4) + 1;
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int num = str_id & 0xF;
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//
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// Find the resource
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//
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HRSRC resource = ::FindResourceEx (NULL, RT_STRING, MAKEINTRESOURCE (block),
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MAKELANGID (LANG_NEUTRAL, SUBLANG_NEUTRAL));
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//
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// Load the resource into memory
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//
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HGLOBAL hglobal = ::LoadResource (NULL, resource);
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LPWSTR res_string = (LPWSTR)::LockResource (hglobal);
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int length = 0;
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if (res_string != NULL) {
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for (int index = 0; index < num; index ++) {
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res_string += *res_string + 1;
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}
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//
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// Copy the string to our buffer
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//
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length = min ((int)(buffer_len - 1), (int)(*res_string));
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::wcsncpy (buffer, res_string + 1, length);
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}
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//
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// Null terminate the buffer
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//
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buffer[length] = '\0';
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//
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// Return the number of bytes copied
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//
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return length;
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} |