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CnC_Renegade/Code/Commando/renegadedialogmgr.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/commando/renegadedialogmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/13/02 1:58p $*
* *
* $Revision:: 14 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __RENEGADE_DIALOG_MGR_H
#define __RENEGADE_DIALOG_MGR_H
#include "dialogfactory.h"
#include "dialogresource.h"
#include "wwuiinput.h"
#include "win.h"
////////////////////////////////////////////////////////////////
// Prototypes
////////////////////////////////////////////////////////////////
int MyLoadStringW (UINT str_id, LPWSTR buffer, int buffer_len);
////////////////////////////////////////////////////////////////
// Macros
////////////////////////////////////////////////////////////////
/*#define LOAD_STRING(strobj, strid) \
::MyLoadStringW (strid, strobj.Get_Buffer (64), 64);*/
////////////////////////////////////////////////////////////////
// Constants and globals
////////////////////////////////////////////////////////////////
const int FACTORY_COUNT = (DIALOG_LINK_LAST - DIALOG_LINK_FIRST);
extern DialogFactoryBaseClass * FactoryArray[FACTORY_COUNT];
extern WWUIInputClass * _TheWWUIInput;
////////////////////////////////////////////////////////////////
//
// RenegadeDialogMgrClass
//
////////////////////////////////////////////////////////////////
class RenegadeDialogMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////
typedef enum
{
LOC_MAIN_MENU = 0,
LOC_INTERNET_MAIN,
LOC_INTERNET_GAME_LIST,
LOC_LAN_MAIN,
LOC_ENCYCLOPEDIA,
LOC_OBJECTIVES,
LOC_MAP,
LOC_CNC_REFERENCE,
LOC_LOAD_GAME,
LOC_IN_GAME_HELP,
LOC_GAMESPY_MAIN,
LOC_SPLASH_IN,
LOC_SPLASH_OUT,
} LOCATION;
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// Dialog creation
//
static void Do_Dialog_By_Button_ID (int button_id);
//
// Dialog creation
//
static void Do_Simple_Dialog (int dlg_res_id);
//
// Menu traversal access
//
static void Goto_Location (LOCATION location);
};
////////////////////////////////////////////////////////////////
// Inlines
////////////////////////////////////////////////////////////////
inline void
RenegadeDialogMgrClass::Do_Dialog_By_Button_ID (int button_id)
{
WWASSERT (button_id >= DIALOG_LINK_FIRST && button_id <= DIALOG_LINK_LAST);
//
// Start the dialog
//
FactoryArray[button_id - DIALOG_LINK_FIRST]->Do_Dialog ();
return ;
}
#endif //__RENEGADE_DIALOG_MGR_H