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CnC_Renegade/Code/Commando/renegadeplayerterminal.cpp

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5.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/renegadeplayerterminal.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/17/01 2:18p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "renegadeplayerterminal.h"
#include "dlgcncpurchasemainmenu.h"
#include "soldier.h"
#include "playertype.h"
#include "renegadedialogmgr.h"
#include "resource.h"
//////////////////////////////////////////////////////////////////////
// Global variables
//////////////////////////////////////////////////////////////////////
static RenegadePlayerTerminalClass _ThePlayerTerminal;
//////////////////////////////////////////////////////////////////////
//
// RenegadePlayerTerminalClass
//
//////////////////////////////////////////////////////////////////////
RenegadePlayerTerminalClass::RenegadePlayerTerminalClass (void)
{
_TheInstance = this;
return ;
}
//////////////////////////////////////////////////////////////////////
//
// ~RenegadePlayerTerminalClass
//
//////////////////////////////////////////////////////////////////////
RenegadePlayerTerminalClass::~RenegadePlayerTerminalClass (void)
{
_TheInstance = NULL;
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Show_Terminal_Dialog
//
//////////////////////////////////////////////////////////////////////
void
RenegadePlayerTerminalClass::Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM team)
{
//
// Configure the team setting for the dialog
//
CNCPurchaseMainMenuClass *dialog = new CNCPurchaseMainMenuClass;
dialog->Set_Team (team);
//
// Show the dialog
//
dialog->Start_Dialog ();
REF_PTR_RELEASE (dialog);
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Display_Terminal
//
//////////////////////////////////////////////////////////////////////
void
RenegadePlayerTerminalClass::Display_Terminal (SoldierGameObj *player, TYPE type)
{
//if (player == NULL) {
if (player == NULL || player->Get_Player_Data() == NULL) {
return ;
}
//
// Check to ensure this player can access the given terminal
//
if (player->Get_Player_Type () == PLAYERTYPE_GDI && type == TYPE_GDI) {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
} else if (player->Get_Player_Type () == PLAYERTYPE_NOD && type == TYPE_NOD) {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
} else if (type == TYPE_MUTANT) {
//
// Determine what player terminal to display -- GDI mutant or NOD mutant
//
if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_GDI);
} else {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_NOD);
}
} else {
//
// Display a dialog to the user telling them they don't have access to this terminal.
//
RenegadeDialogMgrClass::Do_Simple_Dialog (IDD_CNC_PURCHASE_ACCESS_DENIED);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Display_Default_Terminal_For_Player
//
//////////////////////////////////////////////////////////////////////
void
RenegadePlayerTerminalClass::Display_Default_Terminal_For_Player (SoldierGameObj *player)
{
//if (player == NULL) {
if (player == NULL || player->Get_Player_Data() == NULL) {
return ;
}
if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
} else if (player->Get_Player_Type () == PLAYERTYPE_NOD) {
Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
}
return ;
}