161 lines
5.6 KiB
C++
161 lines
5.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/renegadeplayerterminal.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/17/01 2:18p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "renegadeplayerterminal.h"
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#include "dlgcncpurchasemainmenu.h"
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#include "soldier.h"
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#include "playertype.h"
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#include "renegadedialogmgr.h"
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#include "resource.h"
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//////////////////////////////////////////////////////////////////////
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// Global variables
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//////////////////////////////////////////////////////////////////////
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static RenegadePlayerTerminalClass _ThePlayerTerminal;
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//////////////////////////////////////////////////////////////////////
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//
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// RenegadePlayerTerminalClass
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//
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//////////////////////////////////////////////////////////////////////
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RenegadePlayerTerminalClass::RenegadePlayerTerminalClass (void)
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{
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_TheInstance = this;
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~RenegadePlayerTerminalClass
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//
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//////////////////////////////////////////////////////////////////////
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RenegadePlayerTerminalClass::~RenegadePlayerTerminalClass (void)
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{
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_TheInstance = NULL;
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Show_Terminal_Dialog
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//
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//////////////////////////////////////////////////////////////////////
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void
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RenegadePlayerTerminalClass::Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM team)
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{
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//
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// Configure the team setting for the dialog
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//
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CNCPurchaseMainMenuClass *dialog = new CNCPurchaseMainMenuClass;
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dialog->Set_Team (team);
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//
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// Show the dialog
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//
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dialog->Start_Dialog ();
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REF_PTR_RELEASE (dialog);
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Display_Terminal
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//
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//////////////////////////////////////////////////////////////////////
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void
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RenegadePlayerTerminalClass::Display_Terminal (SoldierGameObj *player, TYPE type)
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{
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//if (player == NULL) {
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if (player == NULL || player->Get_Player_Data() == NULL) {
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return ;
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}
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//
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// Check to ensure this player can access the given terminal
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//
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if (player->Get_Player_Type () == PLAYERTYPE_GDI && type == TYPE_GDI) {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
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} else if (player->Get_Player_Type () == PLAYERTYPE_NOD && type == TYPE_NOD) {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
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} else if (type == TYPE_MUTANT) {
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//
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// Determine what player terminal to display -- GDI mutant or NOD mutant
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//
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if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_GDI);
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} else {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_MUTANT_NOD);
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}
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} else {
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//
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// Display a dialog to the user telling them they don't have access to this terminal.
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//
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RenegadeDialogMgrClass::Do_Simple_Dialog (IDD_CNC_PURCHASE_ACCESS_DENIED);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Display_Default_Terminal_For_Player
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//
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//////////////////////////////////////////////////////////////////////
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void
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RenegadePlayerTerminalClass::Display_Default_Terminal_For_Player (SoldierGameObj *player)
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{
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//if (player == NULL) {
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if (player == NULL || player->Get_Player_Data() == NULL) {
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return ;
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}
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if (player->Get_Player_Type () == PLAYERTYPE_GDI) {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_GDI);
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} else if (player->Get_Player_Type () == PLAYERTYPE_NOD) {
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Show_Terminal_Dialog (PurchaseSettingsDefClass::TEAM_NOD);
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}
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return ;
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}
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