172 lines
5 KiB
C++
172 lines
5 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Commando/sbbomanager.cpp $*
|
|
* *
|
|
* $Author:: Tom_s $*
|
|
* *
|
|
* $Modtime:: 11/27/01 12:13p $*
|
|
* *
|
|
* $Revision:: 6 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "sbbomanager.h"
|
|
|
|
#include "debug.h"
|
|
#include "cnetwork.h"
|
|
|
|
//
|
|
// Class statics
|
|
//
|
|
float cSbboManager::AccumTimeSNetUpdate = 0;
|
|
float cSbboManager::AccumTimeSCombatThink = 0;
|
|
float cSbboManager::NetToCombatRatio = 0;
|
|
int cSbboManager::PoorRatios = 0;
|
|
int cSbboManager::SlowSamples = 0;
|
|
bool cSbboManager::IsEnabled = true;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cSbboManager::Reset
|
|
(
|
|
void
|
|
)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
|
|
AccumTimeSNetUpdate = 0;
|
|
AccumTimeSCombatThink = 0;
|
|
NetToCombatRatio = 0;
|
|
PoorRatios = 0;
|
|
SlowSamples = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cSbboManager::Think
|
|
(
|
|
void
|
|
)
|
|
{
|
|
//
|
|
// This function reduces server bandwidth out if the framerate is low and we are
|
|
// spending way too much time doing network updates.
|
|
//
|
|
|
|
if (!IsEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
|
|
float total_time = AccumTimeSNetUpdate + AccumTimeSCombatThink;
|
|
|
|
if (AccumTimeSCombatThink > 0 && total_time > 2)
|
|
{
|
|
NetToCombatRatio = AccumTimeSNetUpdate / AccumTimeSCombatThink;
|
|
AccumTimeSNetUpdate = 0;
|
|
AccumTimeSCombatThink = 0;
|
|
|
|
if (NetToCombatRatio > 5) {
|
|
PoorRatios++;
|
|
} else {
|
|
PoorRatios = 0;
|
|
}
|
|
|
|
if (cNetwork::Get_Fps() < 20) {
|
|
SlowSamples++;
|
|
} else {
|
|
SlowSamples = 0;
|
|
}
|
|
|
|
if (SlowSamples >= 10 && PoorRatios >= 10) {
|
|
|
|
ULONG sbbo = cNetwork::PServerConnection->Get_Bandwidth_Budget_Out();
|
|
if (sbbo >= 64000)
|
|
{
|
|
sbbo *= 0.90;
|
|
cNetwork::PServerConnection->Set_Bandwidth_Budget_Out(sbbo);
|
|
Debug_Say(("cSbboManager::Think: reducing sbbo to %d\n", sbbo));
|
|
SlowSamples = 0;
|
|
PoorRatios = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cSbboManager::Increment_Accum_Time_S_Net_Update
|
|
(
|
|
float time_increment_s
|
|
)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
WWASSERT(time_increment_s >= 0);
|
|
|
|
AccumTimeSNetUpdate += time_increment_s;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void
|
|
cSbboManager::Increment_Accum_Time_S_Combat_Think
|
|
(
|
|
float time_increment_s
|
|
)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
WWASSERT(time_increment_s >= 0);
|
|
|
|
AccumTimeSCombatThink += time_increment_s;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
float
|
|
cSbboManager::Get_Net_To_Combat_Ratio
|
|
(
|
|
void
|
|
)
|
|
{
|
|
WWASSERT(cNetwork::I_Am_Server());
|
|
|
|
return NetToCombatRatio;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool
|
|
cSbboManager::Toggle_Is_Enabled
|
|
(
|
|
void
|
|
)
|
|
{
|
|
IsEnabled = !IsEnabled;
|
|
|
|
Reset();
|
|
|
|
return IsEnabled;
|
|
}
|