This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/skinpackage.cpp

63 lines
2.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/skinpackage.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/07/02 10:55a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "skinpackage.h"
#include "assets.h"
#include "init.h"
#include "mixfile.h"
//////////////////////////////////////////////////////////////////////
//
// SkinPackageClass
//
//////////////////////////////////////////////////////////////////////
SkinPackageClass::SkinPackageClass (void)
{
return ;
}
//////////////////////////////////////////////////////////////////////
//
// ~SkinPackageClass
//
//////////////////////////////////////////////////////////////////////
SkinPackageClass::~SkinPackageClass (void)
{
return ;
}