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CnC_Renegade/Code/Commando/slavemaster.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/slavemaster.h $*
* *
* Author:: Steve Tall *
* *
* $Modtime:: 1/07/02 2:58p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#pragma once
#ifndef _SLAVEMASTER_H
#define _SLAVEMASTER_H
#include <winbase.h>
#define MAX_SLAVES 7
class SlaveMasterClass;
/*
**
** One of these classes for each slave server.
**
*/
class SlaveServerClass
{
friend SlaveMasterClass;
public:
SlaveServerClass(void);
~SlaveServerClass(void);
void Set(bool enable, char *nick, char *serial, unsigned short port, char *settings_file, int bandwidth, char *password);
void Get(bool &enable, char *nick, char *serial, unsigned short &port, char *settings_file, int &bandwidth, char *password);
private:
char NickName[32];
char Serial[64];
char Password[64];
unsigned short Port;
char SettingsFileName[MAX_PATH];
bool Enable;
bool IsRunning;
unsigned short ControlPort;
int Bandwidth;
PROCESS_INFORMATION ProcessInfo;
};
/*
**
** Master server uses this class to manage slave servers.
**
**
*/
class SlaveMasterClass
{
public:
SlaveMasterClass(void);
~SlaveMasterClass(void);
void Startup_Slaves(void);
void Shutdown_Slaves(void);
bool Shutdown_Slave(char *slave_login);
char *Get_Slave_Info(char *buffer, int buflen);
void Load(void);
void Save(void);
void Reset(void);
int Get_Num_Slaves(void) {return(NumSlaveServers);}
int Get_Num_Enabled_Slaves(void);
void Add_Slave(bool enable, char *nick, char *serial, unsigned short port, char *settings_file, int bandwidth, char *password);
SlaveServerClass *Get_Slave(int index);
void Set_Slave_Mode(bool mode) {SlaveMode = mode;}
bool Am_I_Slave(void) {return(SlaveMode);}
private:
void Delete_Registry_Copies(void);
void Create_Registry_Copies(void);
bool Aquire_Slave(int index);
void Wait_For_Slave_Shutdown(void);
SlaveServerClass SlaveServers[MAX_SLAVES];
int NumSlaveServers;
bool SlaveMode; // false = master, true = slave
};
extern SlaveMasterClass SlaveMaster;
#endif //_SLAVEMASTER_H