211 lines
6.8 KiB
C++
211 lines
6.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Commando/systemsettings.h $*
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* *
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* $Author:: Steve_t $*
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* *
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* $Modtime:: 9/07/01 4:18p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef SYSTEMSETTINGS_H
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#define SYSTEMSETTINGS_H
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#include "vector.h"
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class SystemSettingEntry;
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class RegistryClass;
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//DEADMENU class MenuEntryClass;
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class ConsoleFunctionClass;
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//
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// System settings, not related to any particular game
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// The settings will exist without other underlying subsystems
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// ( Static Shadow Settings even when no Physics Scene is allocated )
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// but can be applied when the subsystem is available.
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// The settings will save and load in the registry.
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// The settings will be be made available to the console system.
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// The settings can be accessed from the menu system
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//
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class SystemSettings {
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public:
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static void Init( void );
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static void Shutdown( void );
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// List maintenance
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static void Add_Setting( SystemSettingEntry * entry ) { SettingList.Add( entry ); }
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static void Remove_Setting( SystemSettingEntry * entry ) { SettingList.Delete( entry ); }
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static void Apply_All( void );
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// Registry save and load
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static void Registry_Save( const char * sub_key );
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static void Registry_Load( const char * sub_key );
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// Menu Entry Access
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//DEADMENU static MenuEntryClass * Create_Menu_Entry( const char * setting_name );
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// Console Access
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static void Add_Console_Functions( DynamicVectorClass<ConsoleFunctionClass *> & list );
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private:
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static DynamicVectorClass<SystemSettingEntry *> SettingList;
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};
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//
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// System Settings Entries manage each of the different settings.
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// Each can apply itself to underlying subsystems
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// Each can save and load itself in the registry
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// Each can be accessed via the console system
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// Each can be accessed from the menu system
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//
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class SystemSettingEntry {
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public:
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virtual ~SystemSettingEntry(void){};
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virtual const char * Get_Name( void ) = 0;
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virtual const char * Get_Help( void ) = 0;
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virtual void Apply( void ) = 0;
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// Registry save and load
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virtual void Registry_Save( RegistryClass & registry ) = 0;
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virtual void Registry_Load( RegistryClass & registry ) = 0;
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// Menu Entry Access
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//DEADMENU virtual MenuEntryClass * Create_Menu_Entry( void ) = 0;
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// Console Access
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virtual ConsoleFunctionClass * Create_Console_Function() = 0;
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};
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/*
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** Bool Entry
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*/
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class SystemSettingEntryBool : public SystemSettingEntry {
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public:
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SystemSettingEntryBool( void );
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virtual void Apply( void );
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virtual void Registry_Save( RegistryClass & registry );
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virtual void Registry_Load( RegistryClass & registry );
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//DEADMENU virtual MenuEntryClass * Create_Menu_Entry( void );
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virtual ConsoleFunctionClass * Create_Console_Function();
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bool Get_State( void );
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void Set_State( bool state );
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protected:
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bool State;
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private:
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virtual bool Get_Bool( void ) = 0;
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virtual void Set_Bool( bool state ) = 0;
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};
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/*
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** Slider Entry
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*/
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class SystemSettingEntrySlider : public SystemSettingEntry {
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public:
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SystemSettingEntrySlider( void );
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virtual void Apply( void );
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virtual void Registry_Save( RegistryClass & registry );
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virtual void Registry_Load( RegistryClass & registry );
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//DEADMENU virtual MenuEntryClass * Create_Menu_Entry( void );
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virtual ConsoleFunctionClass * Create_Console_Function();
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int Get_Value( void );
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void Set_Value( int value );
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int Get_Step_Size( void ) { return StepSize; }
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protected:
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int Value;
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int Min;
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int Max;
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int StepSize;
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void Set_Range( int min, int max ) { Min = min; Max = max; }
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void Set_Step_Size( int step ) { StepSize = step; }
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private:
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virtual int Get_Slider( void ) = 0;
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virtual void Set_Slider( int value ) = 0;
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};
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/*
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** Enum Entry
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*/
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class SystemSettingEntryEnum : public SystemSettingEntry {
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public:
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SystemSettingEntryEnum( void );
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virtual ~SystemSettingEntryEnum(void){};
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virtual void Apply( void );
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virtual void Registry_Save( RegistryClass & registry );
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virtual void Registry_Load( RegistryClass & registry );
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//DEADMENU virtual MenuEntryClass * Create_Menu_Entry( void );
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virtual ConsoleFunctionClass * Create_Console_Function();
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int Get_Selection( void );
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void Set_Selection( int selection );
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void Set_Selection( const char * name );
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protected:
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int Selection;
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private:
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virtual int Get_Enum( void ) = 0;
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virtual void Set_Enum( int selection ) = 0;
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public:
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virtual int Get_Enum_Count( void ) = 0;
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virtual const char * Get_Enum_Name( int selection ) = 0;
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};
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#endif // SYSTEMSETTINGS_H
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