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CnC_Renegade/Code/Installer/DirectoryDialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/DirectoryDialog.h $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 11/24/01 8:38p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _DIRECTORY_DIALOG_H
#define _DIRECTORY_DIALOG_H
// Includes.
#include "InstallMenuDialog.h"
#include "Installer.h"
// Forward delcarations.
class DirectoryBrowserClass;
// Dialog to set the install directory for the game (GameDirectoryClass) or an
// online component (WOLDirectoryClass).
// Classes.
class DirectoryDialogClass : public InstallMenuDialogClass
{
public:
DirectoryDialogClass() : InstallMenuDialogClass (IDD_DIALOG_DIRECTORY), Browser (NULL), OverwriteDialog (NULL), DriveLetter ('\0') {}
// RTTI.
void *As_DirectoryDialogClass() {return (this);}
void On_Command (int ctrl_id, int message_id, DWORD param);
void Callback (int id, PopupDialogClass *popup);
const WCHAR *Get_Path (WideStringClass &path);
protected:
void Update (bool lazyupdate = false);
void On_Init_Dialog (void) {InstallMenuDialogClass::On_Init_Dialog();}
void On_Activate (bool onoff);
void On_Frame_Update (void);
WCHAR *Megabyte_Format (__int64 bytecount, WideStringClass &outputstring);
virtual __int64 Get_Disk_Space_Needed() = 0;
virtual bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) = 0;
DirectoryBrowserClass *Browser;
MessageBoxClass *OverwriteDialog;
WCHAR DriveLetter;
};
class GameDirectoryDialogClass : public DirectoryDialogClass
{
public:
// RTTI.
virtual void *As_GameDirectoryDialogClass() {return (this);}
void On_Command (int ctrl_id, int message_id, DWORD param) {DirectoryDialogClass::On_Command (ctrl_id, message_id, param);}
protected:
void On_Init_Dialog (void);
__int64 Get_Disk_Space_Needed() {return (_Installer.Get_Game_Size (true));}
bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) {return (_Installer.Get_Game_Space_Available (path, diskspace));}
};
class WOLDirectoryDialogClass : public DirectoryDialogClass
{
public:
// RTTI.
virtual void *As_WOLDirectoryDialogClass() {return (this);}
void On_Command (int ctrl_id, int message_id, DWORD param);
protected:
void On_Init_Dialog (void);
__int64 Get_Disk_Space_Needed() {return (_Installer.Get_WOL_Size (true));}
bool Get_Disk_Space_Available (const WideStringClass &path, __int64 &diskspace) {return (_Installer.Get_WOL_Space_Available (path, diskspace));}
};
#endif // _DIRECTORY_DIALOG_H