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CnC_Renegade/Code/Installer/WelcomeDialog.cpp

60 lines
3.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/WelcomeDialog.cpp $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 11/12/01 4:12p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// Includes.
#include "WelcomeDialog.h"
#include "Resource.h"
#include "Translator.h"
/***********************************************************************************************
* WelcomeDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void WelcomeDialogClass::On_Init_Dialog (void)
{
Set_Dlg_Item_Text (IDC_WELCOME_STATIC1, TxWideStringClass (IDS_WELCOME_HEADER));
Set_Dlg_Item_Text (IDC_WELCOME_EDIT, TxWideStringClass (IDS_WELCOME_COPYRIGHT));
InstallMenuDialogClass::On_Init_Dialog();
}