60 lines
3.7 KiB
C++
60 lines
3.7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Installer *
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* *
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* $Archive:: /Commando/Code/Installer/WelcomeDialog.cpp $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/12/01 4:12p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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// Includes.
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#include "WelcomeDialog.h"
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#include "Resource.h"
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#include "Translator.h"
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/***********************************************************************************************
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* WelcomeDialogClass::On_Init_Dialog -- *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 08/22/01 IML : Created. *
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*=============================================================================================*/
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void WelcomeDialogClass::On_Init_Dialog (void)
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{
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Set_Dlg_Item_Text (IDC_WELCOME_STATIC1, TxWideStringClass (IDS_WELCOME_HEADER));
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Set_Dlg_Item_Text (IDC_WELCOME_EDIT, TxWideStringClass (IDS_WELCOME_COPYRIGHT));
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InstallMenuDialogClass::On_Init_Dialog();
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}
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