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CnC_Renegade/Code/Scripts/Scripts.dsp

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# Microsoft Developer Studio Project File - Name="Scripts" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Scripts - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Scripts.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Scripts.mak" CFG="Scripts - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Scripts - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Scripts - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Scripts - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Commando/Code/Scripts", ISTAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Scripts - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W4 /WX /Zi /O2 /Ob2 /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\Scripts.pdb" /map:"..\..\Run\Scripts.map" /debug /machine:I386 /out:"..\..\Run\Scripts.dll"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Release\Scripts.lib ..\libs\Release\Scripts.lib
# End Special Build Tool
!ELSEIF "$(CFG)" == "Scripts - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W4 /WX /Gm /Gi /ZI /Od /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /Fr /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\ScriptsD.pdb" /map:"..\..\Run\ScriptsD.map" /debug /machine:I386 /out:"..\..\Run\ScriptsD.dll" /implib:"Debug/Scripts.lib" /libpath:"..\..\run\Debug"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\Scripts.lib ..\libs\Debug\Scripts.lib
# End Special Build Tool
!ELSEIF "$(CFG)" == "Scripts - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Scripts_"
# PROP BASE Intermediate_Dir "Scripts_"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Profile"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W4 /WX /Zi /O2 /Ob2 /D "NDEBUG" /D "WIN32_LEAN_AND_MEAN" /D "_MBCS" /D "_LIB" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\run\Debug/Scripts.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\ScriptsP.pdb" /map:"..\..\Run\ScriptsP.map" /debug /machine:I386 /out:"..\..\Run\ScriptsP.dll" /implib:"Profile/Scripts.lib"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Profile\Scripts.lib ..\libs\Profile\Scripts.lib
# End Special Build Tool
!ENDIF
# Begin Target
# Name "Scripts - Win32 Release"
# Name "Scripts - Win32 Debug"
# Name "Scripts - Win32 Profile"
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SOURCE=.\always.h
# End Source File
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SOURCE=.\bool.h
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SOURCE=.\combatsound.h
# End Source File
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SOURCE=.\CustomEvents.h
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SOURCE=.\DLLmain.cpp
# End Source File
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SOURCE=.\DPrint.cpp
# End Source File
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SOURCE=.\DPrint.h
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SOURCE=.\DrMobius.cpp
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SOURCE=.\gameobjobserver.h
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SOURCE=.\ScriptNode.h
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SOURCE=.\ScriptRegistrant.h
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SOURCE=.\ScriptRegistrar.cpp
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SOURCE=.\ScriptRegistrar.h
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SOURCE=.\slist.h
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SOURCE=.\slnode.h
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# End Source File
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# End Source File
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# End Source File
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SOURCE=.\Test_JDG_EVA.cpp
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SOURCE=.\Test_RAD.cpp
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# End Source File
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SOURCE=.\Toolkit_Animations.cpp
# End Source File
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SOURCE=.\Toolkit_Broadcaster.cpp
# End Source File
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SOURCE=.\Toolkit_Explosions.cpp
# End Source File
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SOURCE=.\Toolkit_Objectives.cpp
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SOURCE=.\Toolkit_Powerup.cpp
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SOURCE=.\Toolkit_Siege.cpp
# End Source File
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SOURCE=.\Toolkit_Sounds.cpp
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