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CnC_Renegade/Code/Tests/PhysTest/DataView.cpp

228 lines
6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DataView.cpp : implementation file
//
#include "stdafx.h"
#include "phystest.h"
#include "DataView.h"
#include "PhysTestDoc.h"
#include "assetmgr.h"
#include "rendobj.h"
#include "pscene.h"
#include "phys.h"
#include "physlist.h"
#include "mainfrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDataView
IMPLEMENT_DYNCREATE(CDataView, CTreeView)
CDataView::CDataView() :
ModelsRoot(NULL),
InstancesRoot(NULL)
{
}
CDataView::~CDataView()
{
}
void CDataView::Rebuild_Tree(void)
{
// Turn off repainting
GetTreeCtrl ().SetRedraw (FALSE);
// wipe clean
GetTreeCtrl().DeleteItem(ModelsRoot);
GetTreeCtrl().DeleteItem(InstancesRoot);
ModelsRoot = GetTreeCtrl().InsertItem("Models", NULL, NULL);
InstancesRoot = GetTreeCtrl().InsertItem ("Physics Object Instances", NULL, NULL);
// MODELS
// Get an iterator from the asset manager that we can
// use to enumerate the currently loaded assets
RenderObjIterator * obj_iterator = WW3DAssetManager::Get_Instance()->Create_Render_Obj_Iterator();
ASSERT(obj_iterator);
if (obj_iterator) {
// Loop through all the assets in the manager
for (obj_iterator->First (); !obj_iterator->Is_Done(); obj_iterator->Next()) {
// If the asset is an HLOD, add it to our possible model list
if (obj_iterator->Current_Item_Class_ID() == RenderObjClass::CLASSID_HLOD) {
const char * model_name = obj_iterator->Current_Item_Name();
// Add this entry to the tree
HTREEITEM hItem = GetTreeCtrl().InsertItem(model_name,NULL,0,ModelsRoot,TVI_SORT);
ASSERT (hItem != NULL);
ItemInfoClass * item_info = new ItemInfoClass(model_name,ItemInfoClass::MODEL);
GetTreeCtrl().SetItemData(hItem, (ULONG)item_info);
}
}
// Free the enumerator object we created earlier
WW3DAssetManager::Get_Instance()->Release_Render_Obj_Iterator(obj_iterator);
}
// PHYSICS OBJECT INSTANCES
CPhysTestDoc * doc = (CPhysTestDoc *)GetDocument();
RefPhysListIterator phys_iterator = PhysicsSceneClass::Get_Instance()->Get_Dynamic_Object_Iterator();
for (phys_iterator.First();!phys_iterator.Is_Done();phys_iterator.Next()) {
const char * instance_name = phys_iterator.Peek_Obj()->Get_Name();
if (instance_name != NULL) {
// Add this entry to the tree
HTREEITEM hItem = GetTreeCtrl().InsertItem(instance_name,NULL,0,InstancesRoot,TVI_SORT);
ASSERT (hItem != NULL);
ItemInfoClass * item_info = new ItemInfoClass(instance_name,ItemInfoClass::INSTANCE);
item_info->Instance = phys_iterator.Peek_Obj();
GetTreeCtrl().SetItemData(hItem, (ULONG)item_info);
}
}
// Turn;repainting back on and force a redraw
GetTreeCtrl().SetRedraw (TRUE);
Invalidate(FALSE);
UpdateWindow();
}
ItemInfoClass * CDataView::Get_Selected_Item(void)
{
ItemInfoClass * item_info = NULL;
// Get the currently selected node from the tree control
HTREEITEM htree_item = GetTreeCtrl ().GetSelectedItem ();
if (htree_item != NULL) {
// Get the data associated with this item
item_info = (ItemInfoClass *)GetTreeCtrl().GetItemData(htree_item);
}
// Return the asset information associated with the current item
return item_info;
}
void CDataView::Save(ChunkSaveClass & csave)
{
}
void CDataView::Load(ChunkLoadClass & cload)
{
}
BEGIN_MESSAGE_MAP(CDataView, CTreeView)
//{{AFX_MSG_MAP(CDataView)
ON_WM_CREATE()
ON_NOTIFY_REFLECT(TVN_DELETEITEM, OnDeleteitem)
ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDataView drawing
void CDataView::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CDataView diagnostics
#ifdef _DEBUG
void CDataView::AssertValid() const
{
CTreeView::AssertValid();
}
void CDataView::Dump(CDumpContext& dc) const
{
CTreeView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CDataView message handlers
BOOL CDataView::PreCreateWindow(CREATESTRUCT& cs)
{
// Modify the style bits for the window so it will
// have buttons and lines between nodes.
cs.style |= TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT | TVS_SHOWSELALWAYS;
return CTreeView::PreCreateWindow(cs);
}
int CDataView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CTreeView::OnCreate(lpCreateStruct) == -1)
return -1;
ModelsRoot = GetTreeCtrl().InsertItem("Models", NULL, NULL);
InstancesRoot = GetTreeCtrl().InsertItem ("Physics Object Instances", NULL, NULL);
return 0;
}
void CDataView::OnDeleteitem(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
ItemInfoClass * item_info = (ItemInfoClass *)pNMTreeView->itemOld.lParam;
// Free the asset information object
if (item_info != NULL) {
delete item_info;
}
// Reset the data associated with this entry
GetTreeCtrl().SetItemData(pNMTreeView->itemOld.hItem, NULL);
*pResult = 0;
}
void CDataView::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
// just tell the main window that the selection changed so it
// can link/unlink the virtual joystick.
((CMainFrame *)::AfxGetMainWnd())->Notify_Selection_Changed();
*pResult = 0;
}