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CnC_Renegade/Code/Tests/PhysTest/PhysicsConstantsDialog.h

71 lines
2.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_PHYSICSCONSTANTSDIALOG_H__33DD6AC5_E78D_11D2_9BD2_00A0C9988171__INCLUDED_)
#define AFX_PHYSICSCONSTANTSDIALOG_H__33DD6AC5_E78D_11D2_9BD2_00A0C9988171__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PhysicsConstantsDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPhysicsConstantsDialog dialog
class CPhysicsConstantsDialog : public CDialog
{
// Construction
public:
CPhysicsConstantsDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPhysicsConstantsDialog)
enum { IDD = IDD_PHYSICS_CONSTANTS_DIALOG };
CSpinButtonCtrl m_LDampingSpin;
CSpinButtonCtrl m_GravityAccelSpin;
CSpinButtonCtrl m_ADampingSpin;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPhysicsConstantsDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
//}}AFX_VIRTUAL
// Implementation
protected:
float GetDlgItemFloat(int controlid);
void SetDlgItemFloat(int controlid,float val);
// Generated message map functions
//{{AFX_MSG(CPhysicsConstantsDialog)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PHYSICSCONSTANTSDIALOG_H__33DD6AC5_E78D_11D2_9BD2_00A0C9988171__INCLUDED_)