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CnC_Renegade/Code/Tests/mathtest/mempooltest.cpp

96 lines
3.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : MathTest *
* *
* $Archive:: /Commando/Code/Tests/mathtest/mempooltest.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 7/29/99 6:01p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "mempool.h"
#include <stdio.h>
class B : public AutoPoolClass<B,5>
{
public:
// B(void) : AutoPoolClass<B,5>() { /*x = 2; y = 3;*/ }
int x;
int y;
};
class D
{
public:
D(void);
~D(void);
char * ptr;
int x;
};
D::D(void)
{
ptr = new char[500];
x = 7;
}
D::~D(void)
{
delete[] ptr;
x = 2;
}
DEFINE_AUTO_POOL(B,5);
ObjectPoolClass<D,5> DAllocator;
void test_mempool(void)
{
// allocate and delete a single 'B'
B * test0 = new B;
delete test0;
// allocate and delete a single 'D' make sure constructor
// and destructor are called.
D * test1 = DAllocator.Allocate_Object();
DAllocator.Free_Object(test1);
#define NUM_OBJECTS 6
B * Test[ NUM_OBJECTS ];
int i;
for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
}