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CnC_Renegade/Code/Tools/LevelEdit/ConversationEditorMgr.cpp

266 lines
7.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/ConversationEditorMgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/23/02 1:12p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "conversationeditormgr.h"
#include "filelocations.h"
#include "filemgr.h"
#include "assetdatabase.h"
#include "chunkio.h"
#include "rawfile.h"
#include "saveload.h"
#include "translatedb.h"
#include "conversationmgr.h"
#include "conversationpage.h"
#include "utils.h"
/////////////////////////////////////////////////////////////////////////
//
// Create_Database_If_Necessary
//
/////////////////////////////////////////////////////////////////////////
void
ConversationEditorMgrClass::Create_Database_If_Necessary (void)
{
FileMgrClass *file_mgr = ::Get_File_Mgr ();
AssetDatabaseClass &asset_db = file_mgr->Get_Database_Interface ();
//
// Determine where the file should exist locally
//
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// Check to see if the file exists in VSS
//
if (asset_db.Does_File_Exist (filename) == false) {
//
// Save a copy of the database to disk and add it to VSS
//
Save_Global_Database ();
asset_db.Add_File (filename);
} else {
//
// The file exists in VSS, so update our local copy
//
Get_Latest_Version ();
}
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// Save_Global_Database
//
/////////////////////////////////////////////////////////////////////////
void
ConversationEditorMgrClass::Save_Global_Database (void)
{
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// Create the file
//
HANDLE file = ::CreateFile (filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,
0L, NULL);
ASSERT (file != INVALID_HANDLE_VALUE);
if (file != INVALID_HANDLE_VALUE) {
RawFileClass file_obj;
file_obj.Attach (file);
ChunkSaveClass chunk_save (&file_obj);
//
// Save the conversation database subsystem
//
_ConversationMgrSaveLoad.Set_Category_To_Save (ConversationMgrClass::CATEGORY_GLOBAL);
SaveLoadSystemClass::Save (chunk_save, _ConversationMgrSaveLoad);
}
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// Load_Global_Database
//
/////////////////////////////////////////////////////////////////////////
void
ConversationEditorMgrClass::Load_Global_Database (void)
{
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// Open the file
//
HANDLE file = ::CreateFile (filename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, 0L, NULL);
ASSERT (file != INVALID_HANDLE_VALUE);
if (file != INVALID_HANDLE_VALUE) {
RawFileClass file_obj;
file_obj.Attach (file);
ChunkLoadClass chunk_load (&file_obj);
//
// Let the save/load system handle the laod
//
SaveLoadSystemClass::Load (chunk_load);
//
// Update the UI
//
ConversationPageClass *conversation_form = ::Get_Conversation_Form ();
if (conversation_form) {
conversation_form->Reload_Data ();
}
}
return ;
}
/////////////////////////////////////////////////////////////////////////
//
// Get_Latest_Version
//
/////////////////////////////////////////////////////////////////////////
bool
ConversationEditorMgrClass::Get_Latest_Version (void)
{
FileMgrClass *file_mgr = ::Get_File_Mgr ();
AssetDatabaseClass &asset_db = file_mgr->Get_Database_Interface ();
//
// Determine where the file should exist locally
//
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// Ask VSS to get the latest version of the file for us
//
return asset_db.Get (filename);
}
/////////////////////////////////////////////////////////////////////////
//
// Check_Out
//
/////////////////////////////////////////////////////////////////////////
bool
ConversationEditorMgrClass::Check_Out (void)
{
FileMgrClass *file_mgr = ::Get_File_Mgr ();
AssetDatabaseClass &asset_db = file_mgr->Get_Database_Interface ();
//
// Determine where the file should exist locally
//
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
bool retval = true;
if (asset_db.Does_File_Exist (filename)) {
//
// Ask VSS to check out the file to us
//
retval = asset_db.Check_Out_Ex (filename, ::AfxGetMainWnd ()->m_hWnd);
}
return retval;
}
/////////////////////////////////////////////////////////////////////////
//
// Check_In
//
/////////////////////////////////////////////////////////////////////////
bool
ConversationEditorMgrClass::Check_In (void)
{
FileMgrClass *file_mgr = ::Get_File_Mgr ();
AssetDatabaseClass &asset_db = file_mgr->Get_Database_Interface ();
//
// Determine where the file should exist locally
//
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// Ask VSS to check in the file for us
//
return asset_db.Check_In_Ex (filename, ::AfxGetMainWnd ()->m_hWnd);
}
/////////////////////////////////////////////////////////////////////////
//
// Undo_Check_Out
//
/////////////////////////////////////////////////////////////////////////
bool
ConversationEditorMgrClass::Undo_Check_Out (void)
{
FileMgrClass *file_mgr = ::Get_File_Mgr ();
AssetDatabaseClass &asset_db = file_mgr->Get_Database_Interface ();
bool retval = false;
//
// Determine where the file should exist locally
//
CString filename = ::Get_File_Mgr ()->Make_Full_Path (CONV_DB_PATH);
//
// We only undo the checkout if its checked out to us
//
if (asset_db.Get_File_Status (filename) == AssetDatabaseClass::CHECKED_OUT_TO_ME) {
retval = asset_db.Undo_Check_Out (filename);
}
return retval;
}